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General Tabletop Discussion
*Dungeons & Dragons
D&D Next Q&A: More Classes/Subclasses, Retraining & Playing Without Subclasses
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<blockquote data-quote="MoonSong" data-source="post: 6178907" data-attributes="member: 6689464"><p>I don't know, but the sorcerer in 3.x was never hurt from using items initially targeted at wizards, there was nothing to prevent them use of most of them except the ones that specifically did non-sorcery things (like pearls of power and super spellbooks and stuff) and in 4e they could pick training with wizard implements and use some their things inititally aimed at them too (like the staff of Ruin), yet what little specific support they received was good, very good for them. (Some weapon powers, superior daggers, storm magic, etc). </p><p></p><p>But you know what will happne when sorcerers are "only a mage subclass" they will receive zero sorcery support, all items, spells and stuff will be designed with an scholarly caster in mind and nothing else. If they were a class the designers of supplements would eventually notice "hey this core class hasn't recieved much support of late, lets write something for them", but if they are only a subclass they won't notice all they will see will be "oh but we already have written loads and loads of support for the Mage class, it doesn't needs more" without noticing they are severely neglecting two or more subclasses. Heck they are doing that already with this "all sorcerers are students of arcane magic, it is ok for all of them to write scrolls, have lots of oscure knowledge and brew potions" </p><p></p><p>And the magic item thing is only a problemin Next because the designers took a very fetishistic approach in creating magic items, they are no longer "this is for arcane casters" they are "this is for wizards" and while I haven't checked the magic item section recently I bet there are magic weapons that are "this is only for fighters" or "this is only for paladins" .</p></blockquote><p></p>
[QUOTE="MoonSong, post: 6178907, member: 6689464"] I don't know, but the sorcerer in 3.x was never hurt from using items initially targeted at wizards, there was nothing to prevent them use of most of them except the ones that specifically did non-sorcery things (like pearls of power and super spellbooks and stuff) and in 4e they could pick training with wizard implements and use some their things inititally aimed at them too (like the staff of Ruin), yet what little specific support they received was good, very good for them. (Some weapon powers, superior daggers, storm magic, etc). But you know what will happne when sorcerers are "only a mage subclass" they will receive zero sorcery support, all items, spells and stuff will be designed with an scholarly caster in mind and nothing else. If they were a class the designers of supplements would eventually notice "hey this core class hasn't recieved much support of late, lets write something for them", but if they are only a subclass they won't notice all they will see will be "oh but we already have written loads and loads of support for the Mage class, it doesn't needs more" without noticing they are severely neglecting two or more subclasses. Heck they are doing that already with this "all sorcerers are students of arcane magic, it is ok for all of them to write scrolls, have lots of oscure knowledge and brew potions" And the magic item thing is only a problemin Next because the designers took a very fetishistic approach in creating magic items, they are no longer "this is for arcane casters" they are "this is for wizards" and while I haven't checked the magic item section recently I bet there are magic weapons that are "this is only for fighters" or "this is only for paladins" . [/QUOTE]
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D&D Next Q&A: More Classes/Subclasses, Retraining & Playing Without Subclasses
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