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General Tabletop Discussion
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D&D Next Q&A: More Classes/Subclasses, Retraining & Playing Without Subclasses
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<blockquote data-quote="bogmad" data-source="post: 6178911" data-attributes="member: 6695559"><p>I don't know it's for certain things will play out the way you say. I imagine that wizards will have some way of gauging support for subclasses the same way they have for classes in previous editions and then build some support for them. It may be surveys, playtesting, or some form of character builder stats, but they'll pay attention to what people are playing. </p><p></p><p>I do share some concern though about how they'll differentiate between what works for the wizard version of the mage vs what works for the sorcerer, warlock, psion, etc. Writing scrolls and brewing potions are not going to be things everyone wants their subclass to do. I'm willing to wager that the whole "brew potions/write scrolls" feature is going to work a little different next packet. Hopefully they'll also have some ways to make subclasses not mimic the wizard in all they ways we're worried about.</p><p></p><p>I haven't really paid attention to the magic item section recently either, but this doesn't seem a concern. There may be weapons that are "this is only for fighters/paladins" and items that say "this is only for wizards." So what? There aren't any magic items listed for other mage subclasses yet... because we haven't seen any of the other subclasses in recent packets. In fact, having magic items specifically for mage subclasses like the wizard, and others for say the warlock seems the way to go. Otherwise we get "all mages" including the psion and the sorcerer using the same "super-spellbook"</p></blockquote><p></p>
[QUOTE="bogmad, post: 6178911, member: 6695559"] I don't know it's for certain things will play out the way you say. I imagine that wizards will have some way of gauging support for subclasses the same way they have for classes in previous editions and then build some support for them. It may be surveys, playtesting, or some form of character builder stats, but they'll pay attention to what people are playing. I do share some concern though about how they'll differentiate between what works for the wizard version of the mage vs what works for the sorcerer, warlock, psion, etc. Writing scrolls and brewing potions are not going to be things everyone wants their subclass to do. I'm willing to wager that the whole "brew potions/write scrolls" feature is going to work a little different next packet. Hopefully they'll also have some ways to make subclasses not mimic the wizard in all they ways we're worried about. I haven't really paid attention to the magic item section recently either, but this doesn't seem a concern. There may be weapons that are "this is only for fighters/paladins" and items that say "this is only for wizards." So what? There aren't any magic items listed for other mage subclasses yet... because we haven't seen any of the other subclasses in recent packets. In fact, having magic items specifically for mage subclasses like the wizard, and others for say the warlock seems the way to go. Otherwise we get "all mages" including the psion and the sorcerer using the same "super-spellbook" [/QUOTE]
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D&D Next Q&A: More Classes/Subclasses, Retraining & Playing Without Subclasses
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