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D&D Next Q&A: More Classes/Subclasses, Retraining & Playing Without Subclasses
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<blockquote data-quote="Sir Brennen" data-source="post: 6178968" data-attributes="member: 553"><p>Maybe I'm misunderstanding, but isn't this basically what they're doing? </p><p></p><p>Granted, the current package has some confusing terminology. Wizardry is the class feature you get at level one. However, the feature Arcane Tradition at level two lists wizardry as an arcane tradition, along with sorcery and witchcraft. It's like saying a bird is a type of eagle. On top of that, the three schools described are called traditions on the previous page.</p><p></p><p>I think it'd be clearer if the first level feature were called Arcane Tradition, with Wizardry being the one detailed in this document, and the second level feature were called Tradition Specialization, with Schools being the the specialization that falls under the Wizardry tradition. </p><p></p><p>Confusing text aside, I see where the playtest is going with this, and it seems to match what you're saying. We already know that Wizardry at first level is the piece that will be changed for other spell caster types. Then Arcane Tradition is where the character specializes his caster type. This is the part that corresponds to "sub-class", not wizard, psion, sorcerer, etc.</p><p></p><p>Because Mage is encompassing so many different concepts, to me it's more helpful to think of it this way:</p><p></p><p>Mage is really a super-class. This is where all the base features of the arcane spell casting types are outlined, like hit dice, magic bonus, etc. It's the template for the different spell casting types. Some of the features could be a bit more generic, like Scribe Scroll and Brew Potion, with their specifics described under each arcane spell casting type.</p><p></p><p>Wizardry is really the descriptor of your class. Many people are assuming Wizardry as a feature that will be the same for all arcane casters, but i don't think that will be the case. It will be the decision point to determine if you're a wizard, sorcerer, psion or warlock. For this reason I think they should rename the feature to Arcane Tradition.</p><p></p><p>Schools are your subclass, specifically for Wizardry. Again, renaming this Mage class feature to Tradition Specialization or something similar would add some clarity. Bloodlines, pacts and devotions would be the specializations for other traditions.</p><p></p><p>To me it makes sense that the Mage is more of a super-clas, rather than just a base class like the Fighter. The various warrior or rogue classes have never had a common to all, fundamental feature like spell casting that could be so mechanically different between classes. Not to mention the further differentiation caused by spell/power lists.</p><p></p><p>Of course, I may be basing all of this on a complete, optimistic mis-reading of the two (two!) Arcane Tradition sections and the aforementioned confusing language.</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 6178968, member: 553"] Maybe I'm misunderstanding, but isn't this basically what they're doing? Granted, the current package has some confusing terminology. Wizardry is the class feature you get at level one. However, the feature Arcane Tradition at level two lists wizardry as an arcane tradition, along with sorcery and witchcraft. It's like saying a bird is a type of eagle. On top of that, the three schools described are called traditions on the previous page. I think it'd be clearer if the first level feature were called Arcane Tradition, with Wizardry being the one detailed in this document, and the second level feature were called Tradition Specialization, with Schools being the the specialization that falls under the Wizardry tradition. Confusing text aside, I see where the playtest is going with this, and it seems to match what you're saying. We already know that Wizardry at first level is the piece that will be changed for other spell caster types. Then Arcane Tradition is where the character specializes his caster type. This is the part that corresponds to "sub-class", not wizard, psion, sorcerer, etc. Because Mage is encompassing so many different concepts, to me it's more helpful to think of it this way: Mage is really a super-class. This is where all the base features of the arcane spell casting types are outlined, like hit dice, magic bonus, etc. It's the template for the different spell casting types. Some of the features could be a bit more generic, like Scribe Scroll and Brew Potion, with their specifics described under each arcane spell casting type. Wizardry is really the descriptor of your class. Many people are assuming Wizardry as a feature that will be the same for all arcane casters, but i don't think that will be the case. It will be the decision point to determine if you're a wizard, sorcerer, psion or warlock. For this reason I think they should rename the feature to Arcane Tradition. Schools are your subclass, specifically for Wizardry. Again, renaming this Mage class feature to Tradition Specialization or something similar would add some clarity. Bloodlines, pacts and devotions would be the specializations for other traditions. To me it makes sense that the Mage is more of a super-clas, rather than just a base class like the Fighter. The various warrior or rogue classes have never had a common to all, fundamental feature like spell casting that could be so mechanically different between classes. Not to mention the further differentiation caused by spell/power lists. Of course, I may be basing all of this on a complete, optimistic mis-reading of the two (two!) Arcane Tradition sections and the aforementioned confusing language. [/QUOTE]
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