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D&D Next Q&A: Warlock Pacts, Patrons, and Iniate Feats
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<blockquote data-quote="DMZ2112" data-source="post: 6215672" data-attributes="member: 78752"><p>All druids are shapeshifting spellcasters. One subclass is more shifty, the other more casty, but both are effective shifters and casters. If all warlocks turn out to be effective warriors, casters, and beastmasters, then you're right, it's the same phenomenon.</p><p></p><p>But good <em>gods</em>, does that not raise a red flag to anyone else?</p><p></p><p></p><p></p><p>How?</p><p></p><p></p><p></p><p>I am the /last/ person to suggest players should always play optimally. Optimization is creative death. That does not mean that subclasses of a specific class should not be defined by a common playstyle. I'm not trying to pigeonhole warlock players, here, I just don't understand what makes warrior-warlock and pet-warlock the same class.</p><p></p><p></p><p></p><p>I disagree. The two clerics you describe are still closer to the archetypal cleric than they are any other class, and the two fighters you describe are still closer to the archetypal fighter than to any other class.</p><p></p><p>The cleric is predominantly defined by its divine spell list; the fighter by its superior capacity for combat. Those two core concepts have substantial impact on the play of their respective classes. How would you conceptualize warlock play, given the descriptions of the three pacts we currently know about?</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6215672, member: 78752"] All druids are shapeshifting spellcasters. One subclass is more shifty, the other more casty, but both are effective shifters and casters. If all warlocks turn out to be effective warriors, casters, and beastmasters, then you're right, it's the same phenomenon. But good [I]gods[/I], does that not raise a red flag to anyone else? How? I am the /last/ person to suggest players should always play optimally. Optimization is creative death. That does not mean that subclasses of a specific class should not be defined by a common playstyle. I'm not trying to pigeonhole warlock players, here, I just don't understand what makes warrior-warlock and pet-warlock the same class. I disagree. The two clerics you describe are still closer to the archetypal cleric than they are any other class, and the two fighters you describe are still closer to the archetypal fighter than to any other class. The cleric is predominantly defined by its divine spell list; the fighter by its superior capacity for combat. Those two core concepts have substantial impact on the play of their respective classes. How would you conceptualize warlock play, given the descriptions of the three pacts we currently know about? [/QUOTE]
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D&D Next Q&A: Warlock Pacts, Patrons, and Iniate Feats
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