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D&D Next Q&A: Warlock Pacts, Patrons, and Iniate Feats
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<blockquote data-quote="Li Shenron" data-source="post: 6215885" data-attributes="member: 1465"><p>IIRC the Warlock character in World of Warcraft is based on having a permanent infernal companion? This might be what they have in mind in D&D also.</p><p></p><p></p><p></p><p>The fact is, the current Ranger's Favored Enemy is not really a favored enemy. It really is a fighting style. In fact, all references with actual creatures have been removed from all features granted by Favoured Enemy. All features work all the time against all creatures. You might still need to have more than one creature in melee to take the benefit of some of the features, and this is more likely to happen with smaller creatures (hordebreaker favored enemy) than with large creatures (colossus slayer favored enemy), but that's it. All references to actual creatures is in the fluff.</p><p></p><p></p><p></p><p>You know what they say, "it's not a bug, it's a feature".</p><p></p><p>It's the same idea they've followed for other classes: use subclasses to shift the focus to different functionality of the class. That's why we have a Druid <em>subclass</em> that supports fighting in wildshape while the base class doesn't, and another subclass that focuses on spellcasting, or why we have a Monk subclass that shifts to the supernatural while the other stays within martial arts, etc.</p><p></p><p>This is generally also a result of gamers arguing too much about "what should class X really be". We would argue if a Warlock should be this or that or something else, WotC is just trying make classes that are as many things as possible.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6215885, member: 1465"] IIRC the Warlock character in World of Warcraft is based on having a permanent infernal companion? This might be what they have in mind in D&D also. The fact is, the current Ranger's Favored Enemy is not really a favored enemy. It really is a fighting style. In fact, all references with actual creatures have been removed from all features granted by Favoured Enemy. All features work all the time against all creatures. You might still need to have more than one creature in melee to take the benefit of some of the features, and this is more likely to happen with smaller creatures (hordebreaker favored enemy) than with large creatures (colossus slayer favored enemy), but that's it. All references to actual creatures is in the fluff. You know what they say, "it's not a bug, it's a feature". It's the same idea they've followed for other classes: use subclasses to shift the focus to different functionality of the class. That's why we have a Druid [I]subclass[/I] that supports fighting in wildshape while the base class doesn't, and another subclass that focuses on spellcasting, or why we have a Monk subclass that shifts to the supernatural while the other stays within martial arts, etc. This is generally also a result of gamers arguing too much about "what should class X really be". We would argue if a Warlock should be this or that or something else, WotC is just trying make classes that are as many things as possible. [/QUOTE]
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D&D Next Q&A: Warlock Pacts, Patrons, and Iniate Feats
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