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General Tabletop Discussion
*Dungeons & Dragons
D&D Next Q&A: Warlock Pacts, Patrons, and Iniate Feats
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<blockquote data-quote="DMZ2112" data-source="post: 6219660" data-attributes="member: 78752"><p>I'm not saying there is no mechanical impact to a palette swap -- only that the mechanical impact results in little to no play difference.</p><p></p><p></p><p></p><p>If it were up to me, the barbarian would be a fighter subclass, sacrificing a default quantity of damage negation and fighting-style benefits for power-based improved damage resistance and a power-based increased capacity to inflict damage. </p><p></p><p>What a character does should be defined by his class. How he does it should be defined by his subclass. I guess what it boils down to is whether you consider the end result of a warlock's turn sufficiently different than the end result of a wizard's turn:</p><p></p><p><em>The warlock uses a power to stay hidden in proximity to his foes and hits them with diabolical poison, doing some immediate damage and some damage over time, possibly increased by sacrificing his own hit points.</em></p><p><em></em></p><p><em>The wizard stays out of range of his foes and hits them with magic acid, doing some immediate damage and some damage over time, possibly increased by sacrificing higher level spell slots.</em></p><p><em></em></p><p><em>The X [avoids taking direct damage] and [casts spells], doing some immediate damage and some damage over time, possibly increased by [sacrificing additional resources].</em></p><p></p><p>If it looks like a duck, and it quacks like a duck, why not call it a duck? Class theme is just window dressing. Use theme as your method of differentiating classes and you'll end up with thousands of options that play identically to each other within minutes. The apparent customizability is very high, but players will see through the illusion quickly and become jaded. Maximum effort, minimum payoff.</p><p></p><p>IMNSHO, of course.</p></blockquote><p></p>
[QUOTE="DMZ2112, post: 6219660, member: 78752"] I'm not saying there is no mechanical impact to a palette swap -- only that the mechanical impact results in little to no play difference. If it were up to me, the barbarian would be a fighter subclass, sacrificing a default quantity of damage negation and fighting-style benefits for power-based improved damage resistance and a power-based increased capacity to inflict damage. What a character does should be defined by his class. How he does it should be defined by his subclass. I guess what it boils down to is whether you consider the end result of a warlock's turn sufficiently different than the end result of a wizard's turn: [I]The warlock uses a power to stay hidden in proximity to his foes and hits them with diabolical poison, doing some immediate damage and some damage over time, possibly increased by sacrificing his own hit points. The wizard stays out of range of his foes and hits them with magic acid, doing some immediate damage and some damage over time, possibly increased by sacrificing higher level spell slots. The X [avoids taking direct damage] and [casts spells], doing some immediate damage and some damage over time, possibly increased by [sacrificing additional resources].[/I] If it looks like a duck, and it quacks like a duck, why not call it a duck? Class theme is just window dressing. Use theme as your method of differentiating classes and you'll end up with thousands of options that play identically to each other within minutes. The apparent customizability is very high, but players will see through the illusion quickly and become jaded. Maximum effort, minimum payoff. IMNSHO, of course. [/QUOTE]
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D&D Next Q&A: Warlock Pacts, Patrons, and Iniate Feats
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