Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Q&A: Warlock Pacts, Patrons, and Iniate Feats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pemerton" data-source="post: 6223408" data-attributes="member: 42582"><p>I was using "fictional positioning" in the way I learned from <a href="http://lumpley.com/index.php/anyway/thread/690" target="_blank">Vincent Baker's blog</a>, or maybe a slightly expansive version of that. Here's "positioning":</p><p></p><p style="margin-left: 20px"><p style="margin-left: 20px">if I want to shoot your character with a gun, I have to first establish that there is a gun present, that it is loaded etc. . .</p></p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">Here, Emily's talking about the player's position: what gameplay options do I, as a player, have available to me right now? Over the course of the game, my legitimate moves change; what are my legitimate moves at this moment of play?</p><p></p><p>"Fictional positioning", then, is moves available on account of the state of the ingame fiction.</p><p></p><p>The relevant fiction can both be part of the PC ("I am able to bully the shopkeeper because I'm a 6'-something 200 lb hafl orc") or external to the PC ("I will have trouble climbing that wall because it is very slippery") or relational between PC and external gameworld ("I am able to defeat those enemies in combat because they are not as tough as me").</p><p></p><p>Not all mechanics establish fictional positioniong in and of themselves: for instance, that a cleric starts with N skill slots doesn't tell us much about the fictional position of the cleric PC until we know how those slots can be filled; that a fighter starts with X hit points doesn't tell us much about the fictional position of the fighter (is he comaratively tough, or comparatively vulnerable?) outside the broader context of the combat mechanics.</p><p></p><p>But a class's abilities need to tell us <em>something</em> about the fictional positioning of PCs of that class: are they (on the whole) tough or vulnerable? Educated or not? Capable in the wilderness, or capable in the city? Beloved by the gods and their servants, or spurned by others and reliant upon their own resources?</p><p></p><p>If, after building a PC, none of these questions have been answered, then I'm not sure that the PC build rules have done their job, of telling me what sort of PC I've built. In a class system, some of these answers are going to have to be provided by class options (in D&Dnext, others will come from race and background). Hence my reason for saying that I don't think classes can be devoid of flavour.</p><p></p><p>Agreed. The default flavour of the cleric is heavy warrior who is not quite as tough as a fighter but who hates undead and who heals his/her friends.</p><p></p><p>Agreed.</p></blockquote><p></p>
[QUOTE="pemerton, post: 6223408, member: 42582"] I was using "fictional positioning" in the way I learned from [url=http://lumpley.com/index.php/anyway/thread/690]Vincent Baker's blog[/url], or maybe a slightly expansive version of that. Here's "positioning": [indent][indent]if I want to shoot your character with a gun, I have to first establish that there is a gun present, that it is loaded etc. . .[/indent] Here, Emily's talking about the player's position: what gameplay options do I, as a player, have available to me right now? Over the course of the game, my legitimate moves change; what are my legitimate moves at this moment of play?[/indent] "Fictional positioning", then, is moves available on account of the state of the ingame fiction. The relevant fiction can both be part of the PC ("I am able to bully the shopkeeper because I'm a 6'-something 200 lb hafl orc") or external to the PC ("I will have trouble climbing that wall because it is very slippery") or relational between PC and external gameworld ("I am able to defeat those enemies in combat because they are not as tough as me"). Not all mechanics establish fictional positioniong in and of themselves: for instance, that a cleric starts with N skill slots doesn't tell us much about the fictional position of the cleric PC until we know how those slots can be filled; that a fighter starts with X hit points doesn't tell us much about the fictional position of the fighter (is he comaratively tough, or comparatively vulnerable?) outside the broader context of the combat mechanics. But a class's abilities need to tell us [i]something[/i] about the fictional positioning of PCs of that class: are they (on the whole) tough or vulnerable? Educated or not? Capable in the wilderness, or capable in the city? Beloved by the gods and their servants, or spurned by others and reliant upon their own resources? If, after building a PC, none of these questions have been answered, then I'm not sure that the PC build rules have done their job, of telling me what sort of PC I've built. In a class system, some of these answers are going to have to be provided by class options (in D&Dnext, others will come from race and background). Hence my reason for saying that I don't think classes can be devoid of flavour. Agreed. The default flavour of the cleric is heavy warrior who is not quite as tough as a fighter but who hates undead and who heals his/her friends. Agreed. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next Q&A: Warlock Pacts, Patrons, and Iniate Feats
Top