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D&D Next Release Date Set -- Summer 2014
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<blockquote data-quote="Incenjucar" data-source="post: 6235888" data-attributes="member: 6182"><p>Plenty of RPG books are put out that focus on setting, but these tend to be one-shot items based on TV shows or books or video games or anime cliches.</p><p></p><p>The trend toward mechanics-based design makes a lot of sense given the creative of the gaming population - a very large number of DMs and GMs ignore the majority of setting information and come up with their own ideas, making a large portion of written material essentially waste for them. At the same time, building a setting into a rules structure feels like it limits that setting to those rules - there's no reason you can't play a game using WoD rules set in the Forgotten Realms, but many people who might like the setting but hate the rules may not want to pay for pages and pages of spells they can't actually use as-written which comes with the setting info.</p></blockquote><p></p>
[QUOTE="Incenjucar, post: 6235888, member: 6182"] Plenty of RPG books are put out that focus on setting, but these tend to be one-shot items based on TV shows or books or video games or anime cliches. The trend toward mechanics-based design makes a lot of sense given the creative of the gaming population - a very large number of DMs and GMs ignore the majority of setting information and come up with their own ideas, making a large portion of written material essentially waste for them. At the same time, building a setting into a rules structure feels like it limits that setting to those rules - there's no reason you can't play a game using WoD rules set in the Forgotten Realms, but many people who might like the setting but hate the rules may not want to pay for pages and pages of spells they can't actually use as-written which comes with the setting info. [/QUOTE]
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