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D&D Next Release Date Set -- Summer 2014
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<blockquote data-quote="sunshadow21" data-source="post: 6238248" data-attributes="member: 6667193"><p>If my post was colored a bit by negativity, it's because so many people refuse to even think about the potential failure, and the risks that a second perceived failure in a row brings. It may or not end up being at bad, and I certainly hope it doesn't, but it could under the right circumstances. And regardless of what drove initial 4E sales, the fact that the eventual sales drop off coincided with the drop off of vocal complaints is hard to miss, especially since once the vocal complainers stopped, you almost never heard anything about 4E, save for a slight temporary increase around the release of Essentials. The fact that the complaints seemed to be the only thing you heard at all past the first few months of WotC promotion suggests that the length of the sales bump was indeed somehow tied to the attention the complainers were giving it. It's the same lack of attention that 4E received in general that concerns me with Next, and what makes the multi-platform options a chancier thing. Most of the things that people have mentioned as not needing a solid base game are simply carry-overs from when the game was solid; 4E never generated anything even close to Dragonlance or Drizzt or Baldur's Gate, and Next won't either if it has the same lackluster attention. As has been pointed out earlier, not even WotC's main D&D site had the initial release announcement, and the announcement barely caused a ripple outside of a few forums; granted, it wasn't that much of an announcement, but the lack of interest in even noting it should be concerning to WotC. They have their work cut out for them; poor sales won't necessarily limit other platforms from developing, but a severe lack of interest will.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6238248, member: 6667193"] If my post was colored a bit by negativity, it's because so many people refuse to even think about the potential failure, and the risks that a second perceived failure in a row brings. It may or not end up being at bad, and I certainly hope it doesn't, but it could under the right circumstances. And regardless of what drove initial 4E sales, the fact that the eventual sales drop off coincided with the drop off of vocal complaints is hard to miss, especially since once the vocal complainers stopped, you almost never heard anything about 4E, save for a slight temporary increase around the release of Essentials. The fact that the complaints seemed to be the only thing you heard at all past the first few months of WotC promotion suggests that the length of the sales bump was indeed somehow tied to the attention the complainers were giving it. It's the same lack of attention that 4E received in general that concerns me with Next, and what makes the multi-platform options a chancier thing. Most of the things that people have mentioned as not needing a solid base game are simply carry-overs from when the game was solid; 4E never generated anything even close to Dragonlance or Drizzt or Baldur's Gate, and Next won't either if it has the same lackluster attention. As has been pointed out earlier, not even WotC's main D&D site had the initial release announcement, and the announcement barely caused a ripple outside of a few forums; granted, it wasn't that much of an announcement, but the lack of interest in even noting it should be concerning to WotC. They have their work cut out for them; poor sales won't necessarily limit other platforms from developing, but a severe lack of interest will. [/QUOTE]
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