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D&D Next Release Date Set -- Summer 2014
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<blockquote data-quote="Umbran" data-source="post: 6238273" data-attributes="member: 177"><p>I am not sure what those risks are. What, really, is the risk? That Hasbro will make WotC stop producing the game? How much damage does that do to current players, who already have the books they need? Loss of electronic support? 4e players are losing that either way. Loss of adventure support? How many 4e games are currently driven by WotC's adventure publications?</p><p></p><p>What is it you have to lose, really, if WotC's new game, that folks aren't even playing yet, doesn't do well? </p><p></p><p></p><p></p><p>That's okay, because Dragonlance, Drizzt, and Baldur's Gate were not successes because of the ruleset behind them. Those were *mainstream* successes, managing to reach people who did not play the game, didn't even know what number edition was behind the book or videogame. The particular rules themselves were mostly irrelevant to their success, honestly. Those were successes because Weis, Hickman, Salvatore, and BioWare made some decent stuff.</p><p></p><p></p><p></p><p>The lack of interest seems *engineered* by WotC. The fact they didn't prominently post it is important to understanding it. That announcement didn't have an exact date attached to it, so it was of limited utility. A small contingent of folks (say, those who tend to go to GenCon) can use that information. And all those people have probably gotten the message, and will act accordingly. For the rest, the "Coming soon..." marketing ploy is very difficult to pull off successfully, especially with some six months or more before it actually hits the shelves. Keeping high interest that long could cost them a lot of money, and it isn't entirely possible to "burn out" the anticipation of the audience.</p></blockquote><p></p>
[QUOTE="Umbran, post: 6238273, member: 177"] I am not sure what those risks are. What, really, is the risk? That Hasbro will make WotC stop producing the game? How much damage does that do to current players, who already have the books they need? Loss of electronic support? 4e players are losing that either way. Loss of adventure support? How many 4e games are currently driven by WotC's adventure publications? What is it you have to lose, really, if WotC's new game, that folks aren't even playing yet, doesn't do well? That's okay, because Dragonlance, Drizzt, and Baldur's Gate were not successes because of the ruleset behind them. Those were *mainstream* successes, managing to reach people who did not play the game, didn't even know what number edition was behind the book or videogame. The particular rules themselves were mostly irrelevant to their success, honestly. Those were successes because Weis, Hickman, Salvatore, and BioWare made some decent stuff. The lack of interest seems *engineered* by WotC. The fact they didn't prominently post it is important to understanding it. That announcement didn't have an exact date attached to it, so it was of limited utility. A small contingent of folks (say, those who tend to go to GenCon) can use that information. And all those people have probably gotten the message, and will act accordingly. For the rest, the "Coming soon..." marketing ploy is very difficult to pull off successfully, especially with some six months or more before it actually hits the shelves. Keeping high interest that long could cost them a lot of money, and it isn't entirely possible to "burn out" the anticipation of the audience. [/QUOTE]
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