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General Tabletop Discussion
*Dungeons & Dragons
D&D Next Release Date Set -- Summer 2014
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<blockquote data-quote="sunshadow21" data-source="post: 6238290" data-attributes="member: 6667193"><p>The general public may not have been aware of the specific ruleset, setting information, or business climate of the company behind those rules and settings, but you can bet that Weis, Hickman, Salvatore, and Bioware were, and still are. There's a reason that 4E FR is being set back to something akin to it's pre 4E state, and a large part of it is that many people disliked those changes, and Salvatore was key among them; many, unlike Salvatore, chose to simply stop paying attention because of it and take their money and talent to more immediately profitable projects/companies. The same is true of most of 4E related material; most people, including those who could have created the next Drizzt, simply took their plans and their talents elsewhere because well known brand or not in the long term, in the short term, both the brand and WotC were in a slump, and not the best place to focus their energy. 5E will have the same problem if the table top version doesn't do well, made worse by the fact that 4E's legacy will do it no favors. A lack of general interest means that you aren't going to draw in new creators the same way you would if there was a lot of general interest, especially with companies like Paizo sitting right there, and a generally high level of competition for that talent. That lack of creators being willing to invest in the brand, especially in markets where that brand is not really all that strong already, is what limits the multi-platform approach. And I understand that this particular announcement was not intended to cause a lot of waves, but it was still a key announcement, and for it to be passed over in so blase a manner by both WotC and their intended audience does not make their next task of really selling it any easier.</p></blockquote><p></p>
[QUOTE="sunshadow21, post: 6238290, member: 6667193"] The general public may not have been aware of the specific ruleset, setting information, or business climate of the company behind those rules and settings, but you can bet that Weis, Hickman, Salvatore, and Bioware were, and still are. There's a reason that 4E FR is being set back to something akin to it's pre 4E state, and a large part of it is that many people disliked those changes, and Salvatore was key among them; many, unlike Salvatore, chose to simply stop paying attention because of it and take their money and talent to more immediately profitable projects/companies. The same is true of most of 4E related material; most people, including those who could have created the next Drizzt, simply took their plans and their talents elsewhere because well known brand or not in the long term, in the short term, both the brand and WotC were in a slump, and not the best place to focus their energy. 5E will have the same problem if the table top version doesn't do well, made worse by the fact that 4E's legacy will do it no favors. A lack of general interest means that you aren't going to draw in new creators the same way you would if there was a lot of general interest, especially with companies like Paizo sitting right there, and a generally high level of competition for that talent. That lack of creators being willing to invest in the brand, especially in markets where that brand is not really all that strong already, is what limits the multi-platform approach. And I understand that this particular announcement was not intended to cause a lot of waves, but it was still a key announcement, and for it to be passed over in so blase a manner by both WotC and their intended audience does not make their next task of really selling it any easier. [/QUOTE]
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D&D Next Release Date Set -- Summer 2014
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