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[D&D Next] Second Packet - initial impressions
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<blockquote data-quote="Neonchameleon" data-source="post: 5990249" data-attributes="member: 87792"><p>It looks good! Massively better than the old one. Can't say I like it all - but good. Change the XP rules up and </p><p></p><p>The fighter is a vast improvement. I no longer wonder why play a fighter when there's the warpriest. (Combat Superiority may be a little strong from looking at it - but that's a fault on the right side). On the other hand it does look fairly spamtastic - but at least it's fast.</p><p></p><p>The rogue's improved. In fact it's turned into two classes by means of the backgrounds - the thug (especially with the spiked chain) does obscene damage, and the thief is the trapsmith we all know and love.</p><p></p><p>OAs are in - movement only. Good all round.</p><p></p><p>If chargen is as quick as I think this is looking like a good way to play pre-3E D&D. Probably 2e but it's easy enough to hack back into something more like 1e or even B/X (possibly eventually BECMI) - but with a ruleset I find simpler. The main thing that worries me are what the long term strategy for this game is - I think that supplements will make it worse rather than better.</p><p></p><p>(And no, it won't replace my 4e - but it appears to do magnificently the parts of pre-4e D&D 4e is bad at).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5990249, member: 87792"] It looks good! Massively better than the old one. Can't say I like it all - but good. Change the XP rules up and The fighter is a vast improvement. I no longer wonder why play a fighter when there's the warpriest. (Combat Superiority may be a little strong from looking at it - but that's a fault on the right side). On the other hand it does look fairly spamtastic - but at least it's fast. The rogue's improved. In fact it's turned into two classes by means of the backgrounds - the thug (especially with the spiked chain) does obscene damage, and the thief is the trapsmith we all know and love. OAs are in - movement only. Good all round. If chargen is as quick as I think this is looking like a good way to play pre-3E D&D. Probably 2e but it's easy enough to hack back into something more like 1e or even B/X (possibly eventually BECMI) - but with a ruleset I find simpler. The main thing that worries me are what the long term strategy for this game is - I think that supplements will make it worse rather than better. (And no, it won't replace my 4e - but it appears to do magnificently the parts of pre-4e D&D 4e is bad at). [/QUOTE]
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