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[D&D Next] Second Packet - initial impressions
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<blockquote data-quote="I'm A Banana" data-source="post: 5990319" data-attributes="member: 2067"><p>As I leaf through it...</p><p></p><p>[sblock=general rules]</p><p>I LOVE the consolidation of skills into ability scores (as examples of what ability scores can do). Yes!</p><p></p><p>I still find space/"surround"/"fills" to be way too much accounting, too much detail, way too fiddly. </p><p></p><p>Ditto the illumination. Though illumination, I feel, should be more relevant than it seems to me. Dunno exactly why I never feel inclined to use it...hmm...</p><p></p><p>YAY, random art/gems! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Recovering from prone only costs 5 feet of movement, eh? Prone got hit with the nerf bat! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Not exactly pleased to see OA's back in the mix. Booo, the fight-move-fight-move yo-yo of melee sludgedom. Though with the faster rounds, it might not be so bad.</p><p></p><p>It's weird that Coup de Grace requires an attack roll. It's not like it's exactly hard to miss something that's sitting there...immobile...friggin' askin' for it. By RAW, it seems like a sleeping goblin is almost as hard to hit as one that is awake and fighting!</p><p></p><p>Crits: still boring. Max damage YAWN.</p><p></p><p>Spellcasting in melee seems kind of easy / weirdly non-modular. Okay, now every spellcaster will have at least a 10 Dex (and probably higher). MAD! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>The slower recovery variants don't excite me half as much as a simple <a href="http://daedaluswing.wikidot.com/time-shifting-rests" target="_blank">time-shift</a> does, probably because the time shift brings in other possibilities (such as encounter-focused games and week-long adventures).</p><p></p><p>Phrases That Make Me Fall Asleep Real Fast: "The cloud’s size is expressed as a radius in feet that extends from the point."...."A cone’s width at a given point is equal to its distance from the point of origin. A cone’s area of effect specifies its maximum length."..."cylinder’s point of origin is at the center of a circle of a particular radius given in the spell"..."The line’s width is its diameter"... Honestly, I'm pretty fine with 4e's bursts and blasts and could sod all that bloody geometry.</p><p></p><p>Still not a fan of auto-cantrips. This should be something I can opt out of, man.</p><p>[/sblock]</p><p></p><p>[sblock=Races]</p><p><em>Dwarves</em></p><p>There has frickin' gotta be a better way to measure character speed than a precise and fiddly number of feet. For real. "Fast" or "Slow," guys.</p><p></p><p>What, no Darkvision? Kinda lame.</p><p></p><p>Weapon training is cool. But d12 steps up to 2d6? Seems like kind of a wash.</p><p></p><p>I like that dwarves' friendships are earned a little generationally -- your dwarf adventuring companion maybe knew your grandparents! That's a cool bit of fluff!</p><p></p><p><em>Elves</em></p><p>I like that elves are children until they declare themselves to be adult. Very Chaotic and individualistic! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>A free cantrip is pretty interesting (though I imagine a lot of adventuring elves being weighted toward <em>Magic Missile</em>. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> ), and the Wood Elf Grace ain't bad, neither, though it's butting up against the fact that I only occasionally remember concealment at all, let alone variations between heavy and light...hmm..</p><p></p><p><em>Halflings</em></p><p>I love love love love LOVE that the pastoral bumpkin halfling is making a triumphant return! I like that they don't totally invalidate the street-rat/tricksy urchin character type, but that there is ample support for a more down-home kind of halfling. Fearless works as an ability. And the subtle LotR reference (that halflings are dedicated friends) is very nice.</p><p></p><p><em>Humans</em></p><p>I've always loved the adaptable and friendly archetype of humanity in a fantasy setting. I do like how the fiction makes them explicitly young and vibrant and fond of eccentricities in comparison to other races. Cool.</p><p>[/sblock]</p><p>...I'll get to the rest later.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5990319, member: 2067"] As I leaf through it... [sblock=general rules] I LOVE the consolidation of skills into ability scores (as examples of what ability scores can do). Yes! I still find space/"surround"/"fills" to be way too much accounting, too much detail, way too fiddly. Ditto the illumination. Though illumination, I feel, should be more relevant than it seems to me. Dunno exactly why I never feel inclined to use it...hmm... YAY, random art/gems! :) Recovering from prone only costs 5 feet of movement, eh? Prone got hit with the nerf bat! :) Not exactly pleased to see OA's back in the mix. Booo, the fight-move-fight-move yo-yo of melee sludgedom. Though with the faster rounds, it might not be so bad. It's weird that Coup de Grace requires an attack roll. It's not like it's exactly hard to miss something that's sitting there...immobile...friggin' askin' for it. By RAW, it seems like a sleeping goblin is almost as hard to hit as one that is awake and fighting! Crits: still boring. Max damage YAWN. Spellcasting in melee seems kind of easy / weirdly non-modular. Okay, now every spellcaster will have at least a 10 Dex (and probably higher). MAD! ;) The slower recovery variants don't excite me half as much as a simple [URL="http://daedaluswing.wikidot.com/time-shifting-rests"]time-shift[/URL] does, probably because the time shift brings in other possibilities (such as encounter-focused games and week-long adventures). Phrases That Make Me Fall Asleep Real Fast: "The cloud’s size is expressed as a radius in feet that extends from the point."...."A cone’s width at a given point is equal to its distance from the point of origin. A cone’s area of effect specifies its maximum length."..."cylinder’s point of origin is at the center of a circle of a particular radius given in the spell"..."The line’s width is its diameter"... Honestly, I'm pretty fine with 4e's bursts and blasts and could sod all that bloody geometry. Still not a fan of auto-cantrips. This should be something I can opt out of, man. [/sblock] [sblock=Races] [I]Dwarves[/I] There has frickin' gotta be a better way to measure character speed than a precise and fiddly number of feet. For real. "Fast" or "Slow," guys. What, no Darkvision? Kinda lame. Weapon training is cool. But d12 steps up to 2d6? Seems like kind of a wash. I like that dwarves' friendships are earned a little generationally -- your dwarf adventuring companion maybe knew your grandparents! That's a cool bit of fluff! [I]Elves[/I] I like that elves are children until they declare themselves to be adult. Very Chaotic and individualistic! :) A free cantrip is pretty interesting (though I imagine a lot of adventuring elves being weighted toward [I]Magic Missile[/I]. :p ), and the Wood Elf Grace ain't bad, neither, though it's butting up against the fact that I only occasionally remember concealment at all, let alone variations between heavy and light...hmm.. [I]Halflings[/I] I love love love love LOVE that the pastoral bumpkin halfling is making a triumphant return! I like that they don't totally invalidate the street-rat/tricksy urchin character type, but that there is ample support for a more down-home kind of halfling. Fearless works as an ability. And the subtle LotR reference (that halflings are dedicated friends) is very nice. [I]Humans[/I] I've always loved the adaptable and friendly archetype of humanity in a fantasy setting. I do like how the fiction makes them explicitly young and vibrant and fond of eccentricities in comparison to other races. Cool. [/sblock] ...I'll get to the rest later. [/QUOTE]
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