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[D&D Next] Second Packet - initial impressions
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<blockquote data-quote="Someone" data-source="post: 5991955" data-attributes="member: 5656"><p>I assume you've not around these boards for a decade. Just google "quadratic wizards". It yields 11 thousand results, I'm sure that's enough to keep you entertained for a while.</p><p></p><p></p><p></p><p>You were asserting that you could guess ability scores on your own; otherwise, I suppose that avoiding a long string of question and rolls might be beneficial. I wouldn't like to have, in the middle of what's supposed to be a frantic combat, the wizard's player asking and rolling to see if the critter comes from Plant's Vs zombies or a Romero movie. </p><p></p><p>Anyway, can't you see this is exactly the same issue that came up in 3e so frequently? That the best way to get the most from your spells was with metagame knowledge - like knowing what creatures had the best (Ex) abilities to Polymorph into, or to avoid damage spells in favor of save or be out? It's the opposite of a game you can jump into, it's a game you have to pour hours before you start playing. This may appeal to a certain segament of the gamer population, the ones that came with pun-pun and the like, but I think it's a terrible decision if they want to reach to new players who are forced to play the n00b class while the "good players" push the I win buttons.</p></blockquote><p></p>
[QUOTE="Someone, post: 5991955, member: 5656"] I assume you've not around these boards for a decade. Just google "quadratic wizards". It yields 11 thousand results, I'm sure that's enough to keep you entertained for a while. You were asserting that you could guess ability scores on your own; otherwise, I suppose that avoiding a long string of question and rolls might be beneficial. I wouldn't like to have, in the middle of what's supposed to be a frantic combat, the wizard's player asking and rolling to see if the critter comes from Plant's Vs zombies or a Romero movie. Anyway, can't you see this is exactly the same issue that came up in 3e so frequently? That the best way to get the most from your spells was with metagame knowledge - like knowing what creatures had the best (Ex) abilities to Polymorph into, or to avoid damage spells in favor of save or be out? It's the opposite of a game you can jump into, it's a game you have to pour hours before you start playing. This may appeal to a certain segament of the gamer population, the ones that came with pun-pun and the like, but I think it's a terrible decision if they want to reach to new players who are forced to play the n00b class while the "good players" push the I win buttons. [/QUOTE]
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[D&D Next] Second Packet - initial impressions
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