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[D&D Next] Second Packet - initial impressions
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<blockquote data-quote="billd91" data-source="post: 5992049" data-attributes="member: 3400"><p>Well, you've given me the best laugh I've had in a while. A bunch of messageboarders complaining about quadratic wizards doesn't really prove much. If that were the case, I'd have proof that the Apollo moon landing was a hoax and that the World Trade Center was done in by an inside job. </p><p></p><p>What it proves is there's a core of players who don't like the way those mechanics work. Of course, having been pretty active on this message board for the last 10 years, I can find plenty of people who say that the classes are a lot better balanced than you assert. Who's right? There's no good way to objectively measure that.</p><p></p><p></p><p></p><p></p><p>I can guess some relative abilities on my own. Hill giant - probably stronger and tougher than quick and clever. Quickling - probably the opposite. Some things, of course, will be tough to guess. That's part of the fun, but it doesn't mean I'm not going to try to figure out a weakness and hit it.</p><p></p><p>You can learn that stuff by trial and error as well. Go ahead and try to hit the bear with poison or wrestle the giant if that seems the 'cool' thing to do. I think I'll do my best to figure out, in character, that those might not be the best things to do.</p></blockquote><p></p>
[QUOTE="billd91, post: 5992049, member: 3400"] Well, you've given me the best laugh I've had in a while. A bunch of messageboarders complaining about quadratic wizards doesn't really prove much. If that were the case, I'd have proof that the Apollo moon landing was a hoax and that the World Trade Center was done in by an inside job. What it proves is there's a core of players who don't like the way those mechanics work. Of course, having been pretty active on this message board for the last 10 years, I can find plenty of people who say that the classes are a lot better balanced than you assert. Who's right? There's no good way to objectively measure that. I can guess some relative abilities on my own. Hill giant - probably stronger and tougher than quick and clever. Quickling - probably the opposite. Some things, of course, will be tough to guess. That's part of the fun, but it doesn't mean I'm not going to try to figure out a weakness and hit it. You can learn that stuff by trial and error as well. Go ahead and try to hit the bear with poison or wrestle the giant if that seems the 'cool' thing to do. I think I'll do my best to figure out, in character, that those might not be the best things to do. [/QUOTE]
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[D&D Next] Second Packet - initial impressions
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