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[D&D Next] Second Packet - initial impressions
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<blockquote data-quote="fenriswolf456" data-source="post: 5992645" data-attributes="member: 6687664"><p>And the point being? This was an issue with 3.X, from what I gather. Presumably the design team is taking Lessons Learned and applying them to 5E, and will attempt to keep spells more balanced. This does not mean that a spell cannot continue to be useful at higher levels. 4E seems to have managed that, and it hasn't lead to the supposed "Wizards pwn everything so why even bother?" syndrome.</p><p> </p><p>But personally I got rather bored with the fact that my higher level 2E wizards just ended up stacking a bunch of Magic Missles, because that was pretty much the only useful first level spell after a few levels. I would much rather have my other spells prove useful, than just taking up space in my spell book.</p><p> </p><p></p><p> </p><p>Most players can, I think. Even brand new players bring with them a basic understanding of most common creatures, and if not, then the DM will need to take the time to describe them. </p><p> </p><p></p><p> </p><p>But this is really more just a player issue. If a player is one that just has to know what the perfect counters are for what they're facing, they're going to find out that information. With Piercing/Slashing/Crushing brought back, they will now be doing the same thing with their mundane characters, asking what armour enemies are wearing and pulling out the perfect counter-weapon. It's only been a caster issue because spells usually have more range of defenses to go up against.</p><p> </p><p>The closest I've come to this are a couple players who tend to use their long experience playing in various games and at times applying it to the current encounter (i.e. working to keep Hobgoblins apart from each other to negate an AC bonus they get). This could be metagaming, or it could be thought of as character experience (one is a former soldier/medic, so would likely have some battlefield knowledge of common foes).</p><p> </p><p></p><p> </p><p>*boggles*</p><p> </p><p>So you are saying that earlier editions of D&D were difficult for new players to get into? I jumped in and played casters just fine in 1E/2E, without having to memorize anything. I played many various 'mundane' classes, and can't remember a time where I felt inadequate as a character. Even as a DM, I didn't pour over the monster stats and try to memorize everything. </p><p> </p><p>And from what I'm hearing, the 'n00b class' (presuming Fighter here, with all the refencing to quadratic wizards) is turning out to be potent and interesting to play. Will it hold up from 1 to 20? That we will have to see.</p></blockquote><p></p>
[QUOTE="fenriswolf456, post: 5992645, member: 6687664"] And the point being? This was an issue with 3.X, from what I gather. Presumably the design team is taking Lessons Learned and applying them to 5E, and will attempt to keep spells more balanced. This does not mean that a spell cannot continue to be useful at higher levels. 4E seems to have managed that, and it hasn't lead to the supposed "Wizards pwn everything so why even bother?" syndrome. But personally I got rather bored with the fact that my higher level 2E wizards just ended up stacking a bunch of Magic Missles, because that was pretty much the only useful first level spell after a few levels. I would much rather have my other spells prove useful, than just taking up space in my spell book. Most players can, I think. Even brand new players bring with them a basic understanding of most common creatures, and if not, then the DM will need to take the time to describe them. But this is really more just a player issue. If a player is one that just has to know what the perfect counters are for what they're facing, they're going to find out that information. With Piercing/Slashing/Crushing brought back, they will now be doing the same thing with their mundane characters, asking what armour enemies are wearing and pulling out the perfect counter-weapon. It's only been a caster issue because spells usually have more range of defenses to go up against. The closest I've come to this are a couple players who tend to use their long experience playing in various games and at times applying it to the current encounter (i.e. working to keep Hobgoblins apart from each other to negate an AC bonus they get). This could be metagaming, or it could be thought of as character experience (one is a former soldier/medic, so would likely have some battlefield knowledge of common foes). *boggles* So you are saying that earlier editions of D&D were difficult for new players to get into? I jumped in and played casters just fine in 1E/2E, without having to memorize anything. I played many various 'mundane' classes, and can't remember a time where I felt inadequate as a character. Even as a DM, I didn't pour over the monster stats and try to memorize everything. And from what I'm hearing, the 'n00b class' (presuming Fighter here, with all the refencing to quadratic wizards) is turning out to be potent and interesting to play. Will it hold up from 1 to 20? That we will have to see. [/QUOTE]
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