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[D&D Next] Second Packet - initial impressions
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<blockquote data-quote="Balesir" data-source="post: 5992792" data-attributes="member: 27160"><p>I didn't (intend to) generalise about any broad playstyle; I simply described (in some detail) a play style that I have seen in use where I can see that random attributes is actually an advantage. Might there be other playstyles for which this is true? Sure - I even mention one of them (although it's not one I have seen used to any extent while playing D&D).</p><p></p><p>My message to Cadfan was simple: there exists at least one playstyle for which rolling attributes randomly is a logical and optimal way to proceed. Even though I personally find the style positively toxic, there appear to be those who like it. Ergo the assertion that "it's not a playstyle thing" is demonstrably false.</p><p></p><p>All of which seems to fit perfectly with handing them a stat array and saying "build on that". They probably won't get an "optimal" character that way - but they won't care (and why should they?); but they also won't get a hopeless character that way (which would just be less fun and thus a waste of precious relaxation time). They don't have to be "hung up on being something in particular" and gaming doesn't have to be "serious business" for them, but if they were playing with me as GM I would suggest taking an array because it's likely to give them an easy, functional start without the risk of spending an evening suffering a really ineffective character. Everybody's happy!</p></blockquote><p></p>
[QUOTE="Balesir, post: 5992792, member: 27160"] I didn't (intend to) generalise about any broad playstyle; I simply described (in some detail) a play style that I have seen in use where I can see that random attributes is actually an advantage. Might there be other playstyles for which this is true? Sure - I even mention one of them (although it's not one I have seen used to any extent while playing D&D). My message to Cadfan was simple: there exists at least one playstyle for which rolling attributes randomly is a logical and optimal way to proceed. Even though I personally find the style positively toxic, there appear to be those who like it. Ergo the assertion that "it's not a playstyle thing" is demonstrably false. All of which seems to fit perfectly with handing them a stat array and saying "build on that". They probably won't get an "optimal" character that way - but they won't care (and why should they?); but they also won't get a hopeless character that way (which would just be less fun and thus a waste of precious relaxation time). They don't have to be "hung up on being something in particular" and gaming doesn't have to be "serious business" for them, but if they were playing with me as GM I would suggest taking an array because it's likely to give them an easy, functional start without the risk of spending an evening suffering a really ineffective character. Everybody's happy! [/QUOTE]
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