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[D&D Next] Second Packet - initial impressions
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<blockquote data-quote="Imaro" data-source="post: 5992834" data-attributes="member: 48965"><p>So playing in a casual manner automatically equates to not wanting a challenge... Hmmm, there's something a little off with that logic. I play MW3 casually, but I play online for the challenge more experienced players offer because I find it fun... In fact most of the people I know, who work 9-5's and can't spend hours practicing, are the same way... yet they enjoy the challenge....strange according to your logic they should only play against the target dummies. </p><p> </p><p>Your whole argument seems to be predicated on the "fact" that rolling for attributes assures failure. that's not a fact. It's not even a fact that majority of your attributes will be low...</p><p> </p><p>Honestly rolling 4d6 drop one you have a pretty good chance of ending up with decent to good scores... though there's always that really high score or really low score that an array will never give you... the point is that some people find fun in the challenge of taking an underdog and having him succeed, especially where thye aren't under the pressure of ruining the epic storyline that they would be a part of in a less casual game. Is the reason it is hard for you to grasp what might be fun for others... or even what other playtyles exist because you've only experienced a very narrow range of playstyles??</p></blockquote><p></p>
[QUOTE="Imaro, post: 5992834, member: 48965"] So playing in a casual manner automatically equates to not wanting a challenge... Hmmm, there's something a little off with that logic. I play MW3 casually, but I play online for the challenge more experienced players offer because I find it fun... In fact most of the people I know, who work 9-5's and can't spend hours practicing, are the same way... yet they enjoy the challenge....strange according to your logic they should only play against the target dummies. Your whole argument seems to be predicated on the "fact" that rolling for attributes assures failure. that's not a fact. It's not even a fact that majority of your attributes will be low... Honestly rolling 4d6 drop one you have a pretty good chance of ending up with decent to good scores... though there's always that really high score or really low score that an array will never give you... the point is that some people find fun in the challenge of taking an underdog and having him succeed, especially where thye aren't under the pressure of ruining the epic storyline that they would be a part of in a less casual game. Is the reason it is hard for you to grasp what might be fun for others... or even what other playtyles exist because you've only experienced a very narrow range of playstyles?? [/QUOTE]
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[D&D Next] Second Packet - initial impressions
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