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[D&D Next] Second Packet - initial impressions
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<blockquote data-quote="Imaro" data-source="post: 5992861" data-attributes="member: 48965"><p>Yes, having random ability scores does have something to do with challenge. It's the challenge of succeeding or failing with what fate dealt you. How many timess do I have to repeat that??</p><p> </p><p></p><p> </p><p>FYI: Modern Warfare 3</p><p> </p><p>So again explain to me how playing with whatever lady luck gives you (even if it is a missfiring gun)... isn't a challenge as opposed to what you carefully optimize or pick? It seems like you're equating challenge to a very specific type of challenge (perhaps challenges Balesir approves of??) for some reason.</p><p> </p><p></p><p> </p><p>And you fail to see how that can be fun and challenging for some people? It seems pretty simple to me. Randomness is fun for alot of people (in the same way gambling can be). Having bad (or even good) scores can be fun and challenging because you're not playing exactly what you built to do exactly what you want in exactly the way you want.</p><p> </p><p></p><p> </p><p>You still don't get it. It's not about picking bad scores... randomness is not picking bad scores. It's about letting fate decide and succeding on what was given.</p><p> </p><p></p><p> </p><p>What ad hominem? I asked a question.</p><p> </p><p></p><p> </p><p>Really? I think whaty it "bills itself as" depends a great deal on what edition of D&D we are talking about here. And since 5e is supppose to unite the editions... random character generation has been the default method more than it hasn't.</p></blockquote><p></p>
[QUOTE="Imaro, post: 5992861, member: 48965"] Yes, having random ability scores does have something to do with challenge. It's the challenge of succeeding or failing with what fate dealt you. How many timess do I have to repeat that?? FYI: Modern Warfare 3 So again explain to me how playing with whatever lady luck gives you (even if it is a missfiring gun)... isn't a challenge as opposed to what you carefully optimize or pick? It seems like you're equating challenge to a very specific type of challenge (perhaps challenges Balesir approves of??) for some reason. And you fail to see how that can be fun and challenging for some people? It seems pretty simple to me. Randomness is fun for alot of people (in the same way gambling can be). Having bad (or even good) scores can be fun and challenging because you're not playing exactly what you built to do exactly what you want in exactly the way you want. You still don't get it. It's not about picking bad scores... randomness is not picking bad scores. It's about letting fate decide and succeding on what was given. What ad hominem? I asked a question. Really? I think whaty it "bills itself as" depends a great deal on what edition of D&D we are talking about here. And since 5e is supppose to unite the editions... random character generation has been the default method more than it hasn't. [/QUOTE]
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