Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
[D&D Next] Second Packet - initial impressions
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Balesir" data-source="post: 5993345" data-attributes="member: 27160"><p>Right - I understood the first time - I just don't think it's a functional way to proceed. I note how many games of all sorts, that are based around "winning" or "succeeding", have random or differential setups that are designed to gimp some players arbitrarily from the start. Noughts and crosses (what you call "tic tac toe" in the US?) is the only one that springs to mind.</p><p> </p><p>Based on my ignorance of Modern Warfare 3 I'm going to stop this thread here rather than gamble on making mistakes that Imaro disapproves of.</p><p> </p><p>Gambling can be fun, because you gamble on each hand or throw of the dice. Playing with loaded dice or a stacked deck are considerably less popular - and that's the analogy, here.</p><p> </p><p>Right - which is fun for short instances, not for life.</p><p> </p><p>If I ask someone "have you always been a jerk?" that's "just asking a question". Asking a question doesn't preclude the question being a (possibly veiled) attack, even if the asker shrugs and looks innocent after asking.</p><p> </p><p>D&D has systems whereby you collect experience points, go up levels and loot dungeons/find treasure. It always has had. Levels go up to high numbers (at least 10 or so). Expecting that at least some characters should go up levels and have long, successful careers as adventurers might not be automatically valid based merely on the fact that such systems exist, but the fact that these systems have been the core of every edition so far seems to suggest that it is intended. Given such an expectation, rolling a really substandard character seems like just a hurdle or a waste of game time until they get killed - which I can't really see being a "fun" element in any game.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5993345, member: 27160"] Right - I understood the first time - I just don't think it's a functional way to proceed. I note how many games of all sorts, that are based around "winning" or "succeeding", have random or differential setups that are designed to gimp some players arbitrarily from the start. Noughts and crosses (what you call "tic tac toe" in the US?) is the only one that springs to mind. Based on my ignorance of Modern Warfare 3 I'm going to stop this thread here rather than gamble on making mistakes that Imaro disapproves of. Gambling can be fun, because you gamble on each hand or throw of the dice. Playing with loaded dice or a stacked deck are considerably less popular - and that's the analogy, here. Right - which is fun for short instances, not for life. If I ask someone "have you always been a jerk?" that's "just asking a question". Asking a question doesn't preclude the question being a (possibly veiled) attack, even if the asker shrugs and looks innocent after asking. D&D has systems whereby you collect experience points, go up levels and loot dungeons/find treasure. It always has had. Levels go up to high numbers (at least 10 or so). Expecting that at least some characters should go up levels and have long, successful careers as adventurers might not be automatically valid based merely on the fact that such systems exist, but the fact that these systems have been the core of every edition so far seems to suggest that it is intended. Given such an expectation, rolling a really substandard character seems like just a hurdle or a waste of game time until they get killed - which I can't really see being a "fun" element in any game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[D&D Next] Second Packet - initial impressions
Top