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[D&D Next] Second Packet - initial impressions
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<blockquote data-quote="Umbran" data-source="post: 5993402" data-attributes="member: 177"><p>Same here.</p><p> </p><p></p><p></p><p>There's another reason, as well, that so many folks miss. </p><p></p><p>Imagine your game is about to begin. The GM tells you to make a character. You ask, "What kind of character should I make?" The GM replies, "Anything you want!"</p><p></p><p>The GM does not recognize that while this seems open and accepting, it is not necessarily helpful. It opens the player to "option paralysis", where having too many options makes choosing nearly impossible. Rolling stats goes a long way in eliminating that issue. It restricts the player's choices somewhat, eliminating many of the potential options, and can bring the decision set down to a more manageable size.</p><p> </p><p></p><p></p><p>Agreed. If all options are presented, they'll all be explored. Options that are not presented at all will be explored, too. That's the nature of RPG players. We tinker.</p><p></p><p></p><p></p><p>Yes, well, as was implied above - perhaps rolling is not a great option for those games or players that are (for whatever reason) quite so concerned about stat balance.</p></blockquote><p></p>
[QUOTE="Umbran, post: 5993402, member: 177"] Same here. There's another reason, as well, that so many folks miss. Imagine your game is about to begin. The GM tells you to make a character. You ask, "What kind of character should I make?" The GM replies, "Anything you want!" The GM does not recognize that while this seems open and accepting, it is not necessarily helpful. It opens the player to "option paralysis", where having too many options makes choosing nearly impossible. Rolling stats goes a long way in eliminating that issue. It restricts the player's choices somewhat, eliminating many of the potential options, and can bring the decision set down to a more manageable size. Agreed. If all options are presented, they'll all be explored. Options that are not presented at all will be explored, too. That's the nature of RPG players. We tinker. Yes, well, as was implied above - perhaps rolling is not a great option for those games or players that are (for whatever reason) quite so concerned about stat balance. [/QUOTE]
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[D&D Next] Second Packet - initial impressions
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