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[D&D Next] Second Packet - initial impressions
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<blockquote data-quote="Balesir" data-source="post: 5994193" data-attributes="member: 27160"><p>Oh, I'll play whatever game is on the table; if you can't take it, don't dish it out.</p><p></p><p>Of course exploration covers a whole spectrum of variations; so does every classification of playstyle. "Powergaming", for example. The "chart" for such things is multi-dimensional - I should have thought that was obvious.</p><p></p><p>And here you go explicitly reducing those whose style you don't like to "some narrow segment". Ho, hum.</p><p></p><p>Just to be clear - are you saying that "true blue powergamers" (or even any other sort of powergamers or the like) should not have <strong><em>any</em></strong> games designed for them at all, or just that those games that you wish to lay claim to should not be designed for them?</p><p></p><p>If you find that collecting experience points for killing things and taking their stuff to get better at killing things and taking their stuff is not uniquely supportive of killing things and/or taking their stuff, fine - I have no issue with that. All I'm going to say is that I <strong><em>do</em></strong> find that collecting experience points for killing things and taking their stuff to get better at killing things and taking their stuff <strong><em><u>is</u></em></strong> uniquely supportive of killing things and/or taking their stuff, and I think many others find this, too. As such, I find D&D best supports a game which focusses on killing things and taking their stuff in a way that RPGs that don't have xps and levels don't.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5994193, member: 27160"] Oh, I'll play whatever game is on the table; if you can't take it, don't dish it out. Of course exploration covers a whole spectrum of variations; so does every classification of playstyle. "Powergaming", for example. The "chart" for such things is multi-dimensional - I should have thought that was obvious. And here you go explicitly reducing those whose style you don't like to "some narrow segment". Ho, hum. Just to be clear - are you saying that "true blue powergamers" (or even any other sort of powergamers or the like) should not have [B][I]any[/I][/B] games designed for them at all, or just that those games that you wish to lay claim to should not be designed for them? If you find that collecting experience points for killing things and taking their stuff to get better at killing things and taking their stuff is not uniquely supportive of killing things and/or taking their stuff, fine - I have no issue with that. All I'm going to say is that I [B][I]do[/I][/B] find that collecting experience points for killing things and taking their stuff to get better at killing things and taking their stuff [B][I][U]is[/U][/I][/B] uniquely supportive of killing things and/or taking their stuff, and I think many others find this, too. As such, I find D&D best supports a game which focusses on killing things and taking their stuff in a way that RPGs that don't have xps and levels don't. [/QUOTE]
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