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D&D Next: The Toolbox Edition (What's not to like?)
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<blockquote data-quote="Kaodi" data-source="post: 5836678" data-attributes="member: 1231"><p>I am all for not limiting the game to the " baseline of classic D&D fantasy " , but shardminds as they are now have to go (at least from being a PHB race). Those things are so far from the baseline that they might as well be equivalent of the gate from the Far Realm to the Farther Realm.</p><p></p><p>They would be better as creatures resulting from Sardior envying or dreaming of the dragonborn...</p><p></p><p>Edit: And especially if third party publishers are able to publish adventures for 7e, then it might be that the solution to the, the solution might be to just have a ton of adventures using different combinations or modules. If the game actually works as proposed though, it might be trivially easy to write adventures that just tells you what modules can be added in each encounters write-up.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 5836678, member: 1231"] I am all for not limiting the game to the " baseline of classic D&D fantasy " , but shardminds as they are now have to go (at least from being a PHB race). Those things are so far from the baseline that they might as well be equivalent of the gate from the Far Realm to the Farther Realm. They would be better as creatures resulting from Sardior envying or dreaming of the dragonborn... Edit: And especially if third party publishers are able to publish adventures for 7e, then it might be that the solution to the, the solution might be to just have a ton of adventures using different combinations or modules. If the game actually works as proposed though, it might be trivially easy to write adventures that just tells you what modules can be added in each encounters write-up. [/QUOTE]
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