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D&D Next: The Toolbox Edition (What's not to like?)
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<blockquote data-quote="grimslade" data-source="post: 5836734" data-attributes="member: 6061"><p>Well, the 5e War Paladin is just a mockery of everything that a paladin is and was in 1E. And orcs are monster not a race. And why did fighters gain Vancian maneuvers and a combat tome to practice katas from? Oh, sorry missed my meds today.</p><p></p><p>There is nothing to like or dislike at this point. There is marketing spin and a lot of open ended questioning. I can make a case that 5E is BECMI with a fresh coat of paint or 3.x with a few tweaks. Until we get some play test docs or reports, there is nothing to go on other than reading tea leaves of sanitized blogposts and bad surveys.</p><p></p><p>Let's talk about what we want or what we don't want in a new edition. But, passing judgement on an edition in alpha is pointless. It is either cheer leading or pessimistic naysaying. </p><p></p><p>If the next iteration is a strong base system with pluggable rules mods, I will be happy. As to the adventures and different rules, I think the majority will be able to be used seamlessly with the base rules. Tactical Combat will be an exception but that should be able to be lessened to base rules with side notes. Most adventures will be written with base in mind. Feats and skill ranks present options but shouldn't alter base mechanics. Essentials characters playing next to tricked out CharOp builds showed the way to that.</p></blockquote><p></p>
[QUOTE="grimslade, post: 5836734, member: 6061"] Well, the 5e War Paladin is just a mockery of everything that a paladin is and was in 1E. And orcs are monster not a race. And why did fighters gain Vancian maneuvers and a combat tome to practice katas from? Oh, sorry missed my meds today. There is nothing to like or dislike at this point. There is marketing spin and a lot of open ended questioning. I can make a case that 5E is BECMI with a fresh coat of paint or 3.x with a few tweaks. Until we get some play test docs or reports, there is nothing to go on other than reading tea leaves of sanitized blogposts and bad surveys. Let's talk about what we want or what we don't want in a new edition. But, passing judgement on an edition in alpha is pointless. It is either cheer leading or pessimistic naysaying. If the next iteration is a strong base system with pluggable rules mods, I will be happy. As to the adventures and different rules, I think the majority will be able to be used seamlessly with the base rules. Tactical Combat will be an exception but that should be able to be lessened to base rules with side notes. Most adventures will be written with base in mind. Feats and skill ranks present options but shouldn't alter base mechanics. Essentials characters playing next to tricked out CharOp builds showed the way to that. [/QUOTE]
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