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D&D Next: The Toolbox Edition (What's not to like?)
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<blockquote data-quote="Majoru Oakheart" data-source="post: 5837982" data-attributes="member: 5143"><p>And that's the problem. I'm almost certain they ARE. I think that there will be "Easy mode monsters" and "Hard mode monsters"...possibly even "Very Hard mode monsters".</p><p></p><p>So, you'll have one type of monster that has only AC, Attacks, Damage listed, and is designed for the type of game where combat goes quick and you don't have status effects like Stunned or Slowed.</p><p></p><p>Then you have the version of the monster whose abilities are listed in a more 4e style with abilities listed with what type of actions they take and what status effects they apply.</p><p></p><p>Then you have the "custom monsters" who pick spells from the Wizard list and get a special ability added that comes from a "customer monster power table".</p><p></p><p>And you'll need monsters listed in at least 2 of those styles in every adventures that allows both. Though it's possible that the "simple" rules just says something like "Ignore all status effects on monsters and just do damage".</p><p></p><p>Then you run into the problem that if custom monsters let you really power game the enemies and the PCs learn to powergame their characters to keep up with the arms race, that purchased adventures can no longer be used since they don't contain any custom monsters and the PCs find normal monsters too easy.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 5837982, member: 5143"] And that's the problem. I'm almost certain they ARE. I think that there will be "Easy mode monsters" and "Hard mode monsters"...possibly even "Very Hard mode monsters". So, you'll have one type of monster that has only AC, Attacks, Damage listed, and is designed for the type of game where combat goes quick and you don't have status effects like Stunned or Slowed. Then you have the version of the monster whose abilities are listed in a more 4e style with abilities listed with what type of actions they take and what status effects they apply. Then you have the "custom monsters" who pick spells from the Wizard list and get a special ability added that comes from a "customer monster power table". And you'll need monsters listed in at least 2 of those styles in every adventures that allows both. Though it's possible that the "simple" rules just says something like "Ignore all status effects on monsters and just do damage". Then you run into the problem that if custom monsters let you really power game the enemies and the PCs learn to powergame their characters to keep up with the arms race, that purchased adventures can no longer be used since they don't contain any custom monsters and the PCs find normal monsters too easy. [/QUOTE]
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