Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next will succeed or die on the basis of its digital apps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="the Jester" data-source="post: 6085724" data-attributes="member: 1210"><p>That's certainly possible. I never had trouble figuring out that stuff, but I handle math pretty well compared to many people, and since we never ever used a digital CB in my 3e experience, we never had a chance to check it.</p><p></p><p>I can't speak to Pathfinder, as I haven't played it.</p><p></p><p></p><p></p><p>This is probably true; I remember making epic level 3.5 bad guys and the math got really, really messy (attack values derived from base creature, advancement, class levels, size modifier, feats, ability bonuses... it's easy to miss stuff!). And God save me from trying to accurately figure out an advanced, epic-level wizard's skill points proper (tracking when his Int bonus was what, guessing on what magic items he had when, etc)... aargh.</p><p></p><p>Then again, it was totally satisfying looking at my completed (f'rexample) half-dragon shadow human wizard 16/archmage 3/custom prestige class 4, and the act of creating it was extraordinarily enjoyable... even if it took hours and the npc/monster in question might die before he ever got to act.<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Likewise, making a high-level pc from scratch was fun but could take a ton of time if you wanted to research interesting options.</p><p></p><p></p><p></p><p>Again, agreed on the easier dming- that is probably my favorite aspect of 4e (and I love a lot of things about 4e- just ran my game last night!).</p><p></p><p></p><p></p><p>Yeah, a lot like those things. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But see, you highlight one of the things about 4e at the end there- until the relatively simple Essentials class builds, it was pretty hard to manage a single sheet of paper character sheet that told you everything that you needed to know in order to make good choices in combat. Those builds have done an amazing job of alleviating that particular weakness, but until they came out there weren't many good options for a player who wants that single sheet of paper instead of a bunch of pages and/or cards. </p><p></p><p>Regardless, your point is a good one, and it's quite possible that the entire reason I never felt the same sense about 3e digital tools was that (other than the CD in the initial release of the PH) I never looked at any of them. Maybe all the characters in my 3e game had the same litter of errors as the 4e party; it's quite possible.</p></blockquote><p></p>
[QUOTE="the Jester, post: 6085724, member: 1210"] That's certainly possible. I never had trouble figuring out that stuff, but I handle math pretty well compared to many people, and since we never ever used a digital CB in my 3e experience, we never had a chance to check it. I can't speak to Pathfinder, as I haven't played it. This is probably true; I remember making epic level 3.5 bad guys and the math got really, really messy (attack values derived from base creature, advancement, class levels, size modifier, feats, ability bonuses... it's easy to miss stuff!). And God save me from trying to accurately figure out an advanced, epic-level wizard's skill points proper (tracking when his Int bonus was what, guessing on what magic items he had when, etc)... aargh. Then again, it was totally satisfying looking at my completed (f'rexample) half-dragon shadow human wizard 16/archmage 3/custom prestige class 4, and the act of creating it was extraordinarily enjoyable... even if it took hours and the npc/monster in question might die before he ever got to act.:) Likewise, making a high-level pc from scratch was fun but could take a ton of time if you wanted to research interesting options. Again, agreed on the easier dming- that is probably my favorite aspect of 4e (and I love a lot of things about 4e- just ran my game last night!). Yeah, a lot like those things. :) But see, you highlight one of the things about 4e at the end there- until the relatively simple Essentials class builds, it was pretty hard to manage a single sheet of paper character sheet that told you everything that you needed to know in order to make good choices in combat. Those builds have done an amazing job of alleviating that particular weakness, but until they came out there weren't many good options for a player who wants that single sheet of paper instead of a bunch of pages and/or cards. Regardless, your point is a good one, and it's quite possible that the entire reason I never felt the same sense about 3e digital tools was that (other than the CD in the initial release of the PH) I never looked at any of them. Maybe all the characters in my 3e game had the same litter of errors as the 4e party; it's quite possible. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next will succeed or die on the basis of its digital apps.
Top