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D&D Next will succeed or die on the basis of its digital apps.
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<blockquote data-quote="Iosue" data-source="post: 6088820" data-attributes="member: 6680772"><p>Imagine someone who is 20 years old when Next is released in 2014. They will never remember a time when there was no Internet. Cell phones have been cheap and texting since they were in elementary school. Smartphones have been around since they were in jr. high. Facebook, YouTube and/or other social media will have played a significant part of their teenage lives. Their friends will not simply be the other kids in their neighborhood, or in their class at school, but kids and adults from other parts of the country, other parts of the world. Their most favorite video and computer games are likely not the single person platformers that, say, my generation grew up with, but multiplayer online games. They simply won't have even the few reservations my generation has when it comes to social interaction over a Skype screen.</p><p></p><p>There will always be a market in gaming for books and playing at a table. But if that's all you're offering, you not offering something particularly enticing to those young folk in 2014. It's not something particularly relevant to their lives. So, yes, WotC should definitely provide books, and easy-to-print resources. But they also need to provide a great role-playing experience for the up and coming market who feel more comfortable with Kindle than print-matter. Who have a group of friends who love gaming together, but who are scattered all over the world.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6088820, member: 6680772"] Imagine someone who is 20 years old when Next is released in 2014. They will never remember a time when there was no Internet. Cell phones have been cheap and texting since they were in elementary school. Smartphones have been around since they were in jr. high. Facebook, YouTube and/or other social media will have played a significant part of their teenage lives. Their friends will not simply be the other kids in their neighborhood, or in their class at school, but kids and adults from other parts of the country, other parts of the world. Their most favorite video and computer games are likely not the single person platformers that, say, my generation grew up with, but multiplayer online games. They simply won't have even the few reservations my generation has when it comes to social interaction over a Skype screen. There will always be a market in gaming for books and playing at a table. But if that's all you're offering, you not offering something particularly enticing to those young folk in 2014. It's not something particularly relevant to their lives. So, yes, WotC should definitely provide books, and easy-to-print resources. But they also need to provide a great role-playing experience for the up and coming market who feel more comfortable with Kindle than print-matter. Who have a group of friends who love gaming together, but who are scattered all over the world. [/QUOTE]
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D&D Next will succeed or die on the basis of its digital apps.
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