Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next will succeed or die on the basis of its digital apps.
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="delericho" data-source="post: 6089046" data-attributes="member: 22424"><p>As the author of post #26, I feel I should direct you to also read post #31. My position is exactly as iwarrior-poet stated it: a <em>player</em> should never require a tool in order to play the game. But it is very likely that <em>WotC</em> will require the regular revenue associated with subscriptions in order for D&D to survive as a tabletop game.</p><p></p><p>Therefore, it is incumbent on them to develop tools that are not required, but which are so desirable that a great many people choose to subscribe in order to get them. Which could be a combat manager, as you suggest, or could be as comparitively simple as an easily-referenced Compendium. But they'll need <em>something</em>.</p><p></p><p></p><p></p><p>Not necessarily, due to scaling. As a DM (3.5e), I can handle a combat with about 5 PCs and about 5 distinct enemy types. (I can handle more foes, provided many are copies - for example, a dozen identical orcs is no problem.) Beyond that limit, my ability to keep all the required data organised is limited, the game slows down, and it becomes a chore.</p><p></p><p>Give me a combat manager app, though, that will do all the condition tracking for me, inform me when the dragon's breath weapon has refreshed, or what have you, and suddenly my ability to handle things increases dramatically. The computer takes the strain, so I don't have to.</p><p></p><p>The thing is, although 3.5e does indeed have a fairly cumbersome combat system, the same algebra applies to <em>any</em> system - the thresholds might be different, but eventually the sheer amount of data becomes intolerable.</p><p></p><p>And so, 5e could conceivably create a combat system that is attractive to new players, and which is tuned for fairly small-scale battles. Then, provide a Combat Manager app that makes it easier... but which is very definitely a "nice to have" rather than a massive boon at this point.</p><p></p><p>But as the game goes on, and groups want to move to ever more elaborate combats... that's when the Combat Manager really starts to show its advantages. Indeed, at that point it may become a necessity for combat to run smoothly. (And yet, it's not <em>required</em> - you can do all this by hand... it's just that you really wouldn't want to.)</p><p></p><p>But in that latter stage, the desirability/need for a Combat Manager app has absolutely no bearing on new players, because new players will be starting with those small scale combats where it doesn't apply.</p></blockquote><p></p>
[QUOTE="delericho, post: 6089046, member: 22424"] As the author of post #26, I feel I should direct you to also read post #31. My position is exactly as iwarrior-poet stated it: a [i]player[/i] should never require a tool in order to play the game. But it is very likely that [i]WotC[/i] will require the regular revenue associated with subscriptions in order for D&D to survive as a tabletop game. Therefore, it is incumbent on them to develop tools that are not required, but which are so desirable that a great many people choose to subscribe in order to get them. Which could be a combat manager, as you suggest, or could be as comparitively simple as an easily-referenced Compendium. But they'll need [i]something[/i]. Not necessarily, due to scaling. As a DM (3.5e), I can handle a combat with about 5 PCs and about 5 distinct enemy types. (I can handle more foes, provided many are copies - for example, a dozen identical orcs is no problem.) Beyond that limit, my ability to keep all the required data organised is limited, the game slows down, and it becomes a chore. Give me a combat manager app, though, that will do all the condition tracking for me, inform me when the dragon's breath weapon has refreshed, or what have you, and suddenly my ability to handle things increases dramatically. The computer takes the strain, so I don't have to. The thing is, although 3.5e does indeed have a fairly cumbersome combat system, the same algebra applies to [i]any[/i] system - the thresholds might be different, but eventually the sheer amount of data becomes intolerable. And so, 5e could conceivably create a combat system that is attractive to new players, and which is tuned for fairly small-scale battles. Then, provide a Combat Manager app that makes it easier... but which is very definitely a "nice to have" rather than a massive boon at this point. But as the game goes on, and groups want to move to ever more elaborate combats... that's when the Combat Manager really starts to show its advantages. Indeed, at that point it may become a necessity for combat to run smoothly. (And yet, it's not [i]required[/i] - you can do all this by hand... it's just that you really wouldn't want to.) But in that latter stage, the desirability/need for a Combat Manager app has absolutely no bearing on new players, because new players will be starting with those small scale combats where it doesn't apply. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Next will succeed or die on the basis of its digital apps.
Top