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D&D Obsessions or Minimizing Exposure and Pixel Bitching
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<blockquote data-quote="Lanefan" data-source="post: 6737325" data-attributes="member: 29398"><p>For the record, I'm in group (a), only a bit older...</p><p>...but if I had to play with these guys I'd get bored out of my mind after the first long planning go-round. This would very quickly lead to my character(s) regularly going off plan and doing something interesting - maybe or maybe not rash or ridiculous, depending on the particular character - but *doing* something instead of sitting around making plans. My character would either get rich or get killed (probably both, in that order) and there'd inevitably end up being an argument at the table over playstyle: they'd get mad at me for going off plan and I'd get mad at them for never taking any risk...good ol' Law vs. Chaos. Yet risk is what it's all about, in the end; and not getting on with an adventure is the best way to never finish it.</p><p></p><p>If I had to DM these guys, wandering monsters would become my best friend after a while.</p><p></p><p>Both, but the good ones eventually pass through that phase and just get on with it; plan when it's really needed and take a chance the rest of the time.</p><p></p><p>Lan-"plan is a four letter word"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6737325, member: 29398"] For the record, I'm in group (a), only a bit older... ...but if I had to play with these guys I'd get bored out of my mind after the first long planning go-round. This would very quickly lead to my character(s) regularly going off plan and doing something interesting - maybe or maybe not rash or ridiculous, depending on the particular character - but *doing* something instead of sitting around making plans. My character would either get rich or get killed (probably both, in that order) and there'd inevitably end up being an argument at the table over playstyle: they'd get mad at me for going off plan and I'd get mad at them for never taking any risk...good ol' Law vs. Chaos. Yet risk is what it's all about, in the end; and not getting on with an adventure is the best way to never finish it. If I had to DM these guys, wandering monsters would become my best friend after a while. Both, but the good ones eventually pass through that phase and just get on with it; plan when it's really needed and take a chance the rest of the time. Lan-"plan is a four letter word"-efan [/QUOTE]
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