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D&D Obsessions or Minimizing Exposure and Pixel Bitching
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<blockquote data-quote="S'mon" data-source="post: 6737570" data-attributes="member: 463"><p>I don't generally see this with my veteran players, I think it depends on their early experiences and how they've been 'trained'. Actually some veteran players will keep rushing in recklessly despite frequent PC death in earlier editions - I have a 5e D&D player who is delighted he can now finally play 'heroically', the way he always did in more lethal versions (using B/X, Labyrinth Lord, AD&D etc) without his PCs always dying the way they did before.</p><p></p><p>Just as some old-edition players are trained to be highly tactical and risk averse, you also see 3e players trained to expect CR-balanced challenges who get annoyed at 'unbalanced' encounters, so I definitely think 'nurture' has an impact. But many other players stick to their preferred style despite incentives to do otherwise - so 'nature' is important too.</p></blockquote><p></p>
[QUOTE="S'mon, post: 6737570, member: 463"] I don't generally see this with my veteran players, I think it depends on their early experiences and how they've been 'trained'. Actually some veteran players will keep rushing in recklessly despite frequent PC death in earlier editions - I have a 5e D&D player who is delighted he can now finally play 'heroically', the way he always did in more lethal versions (using B/X, Labyrinth Lord, AD&D etc) without his PCs always dying the way they did before. Just as some old-edition players are trained to be highly tactical and risk averse, you also see 3e players trained to expect CR-balanced challenges who get annoyed at 'unbalanced' encounters, so I definitely think 'nurture' has an impact. But many other players stick to their preferred style despite incentives to do otherwise - so 'nature' is important too. [/QUOTE]
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