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D&D Obsessions or Minimizing Exposure and Pixel Bitching
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<blockquote data-quote="Lanefan" data-source="post: 6740866" data-attributes="member: 29398"><p>Or, relentlessly trying to find ways to do things differently "because we can", whether ultimately advantageous or not. A further factor is that the early systems were more or less rules-light (or were often made so by individual DMs) compared to what we've seen over the last 15 years or so, thus giving Calvin a much bigger sandbox to play in; and Calvin likes big sandboxes. On the flip side, rules-heavy systems don't like Calvin, don't play well with him, and at those times when he does rear his head don't really know what to do with him. And so, players who cut their teeth on rules-heavy systems are naturally going to approach things differently than those who started with 1e or - more recently - with some sort of OSR system; if Calvin-style play is or can be part of the game sooner or later it'll happen, as your group A have found.</p><p></p><p>I suspect, though, that "Calvin-derived pleasures" are just a part of what's driving your group A; you're noticing it more perhaps because it's so markedly different to how your groups B and C approach things.</p><p></p><p>Lan-"who once had a PC Cavalier in his game named Sir Kalvin of Hobbes"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 6740866, member: 29398"] Or, relentlessly trying to find ways to do things differently "because we can", whether ultimately advantageous or not. A further factor is that the early systems were more or less rules-light (or were often made so by individual DMs) compared to what we've seen over the last 15 years or so, thus giving Calvin a much bigger sandbox to play in; and Calvin likes big sandboxes. On the flip side, rules-heavy systems don't like Calvin, don't play well with him, and at those times when he does rear his head don't really know what to do with him. And so, players who cut their teeth on rules-heavy systems are naturally going to approach things differently than those who started with 1e or - more recently - with some sort of OSR system; if Calvin-style play is or can be part of the game sooner or later it'll happen, as your group A have found. I suspect, though, that "Calvin-derived pleasures" are just a part of what's driving your group A; you're noticing it more perhaps because it's so markedly different to how your groups B and C approach things. Lan-"who once had a PC Cavalier in his game named Sir Kalvin of Hobbes"-efan [/QUOTE]
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