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*Pathfinder & Starfinder
D&D off-Ramps (from Rob Donaghue)
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<blockquote data-quote="Mark CMG" data-source="post: 6184018" data-attributes="member: 10479"><p>I think Savage Worlds is more of an "Off Ramp" than what is likely to result from even the seemingly most popular of the three he mentions. Love Monte, but we saw a similar reaction to Arcana Unearthed and, though penned by Mike Mearls and Adam Windsor, but presented my Monte, Iron Heroes. But those, in retrospect were more like Rest Stops than Off Ramps. And, no, I don't think from what we've seen that Savage Worlds is more like a jump with no thread than the three he mentions all happen to be. Some are more mechanically similar in some ways and more different than D&D in others ways than Savage Worlds might seem to many. Of all the games I have seen folks tout over the last decade as the game that took them off the D&D highway, Savage Worlds has been the most mentioned and the most enduring in that time span. I think it is further notable when one considers that Savage Worlds and Arcana Unearthed both premiere in 2003 and Iron Heroes in 2005. It kinda feels like he started his argument with a conclusion and wound his way there, discounting some evidence that didn't fit where he intended to go, rather than beginning with a premise and seeing where it might lead.</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 6184018, member: 10479"] I think Savage Worlds is more of an "Off Ramp" than what is likely to result from even the seemingly most popular of the three he mentions. Love Monte, but we saw a similar reaction to Arcana Unearthed and, though penned by Mike Mearls and Adam Windsor, but presented my Monte, Iron Heroes. But those, in retrospect were more like Rest Stops than Off Ramps. And, no, I don't think from what we've seen that Savage Worlds is more like a jump with no thread than the three he mentions all happen to be. Some are more mechanically similar in some ways and more different than D&D in others ways than Savage Worlds might seem to many. Of all the games I have seen folks tout over the last decade as the game that took them off the D&D highway, Savage Worlds has been the most mentioned and the most enduring in that time span. I think it is further notable when one considers that Savage Worlds and Arcana Unearthed both premiere in 2003 and Iron Heroes in 2005. It kinda feels like he started his argument with a conclusion and wound his way there, discounting some evidence that didn't fit where he intended to go, rather than beginning with a premise and seeing where it might lead. [/QUOTE]
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D&D off-Ramps (from Rob Donaghue)
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