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General Tabletop Discussion
*Pathfinder & Starfinder
D&D off-Ramps (from Rob Donaghue)
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<blockquote data-quote="Argyle King" data-source="post: 6184331" data-attributes="member: 58416"><p>Dragon Age has fallen into kind of an odd area for me. While I did highly enjoy the game, there was -for me personally- just something missing from the experience. I feel like (again, for me personally) it's great as a game to dabble in, but I do not believe it could become the main game I play. At this point in time, I cannot really point to one thing in particular which explains that feeling. It's just how the game came across to me. Though, I suspect the other members of the group I regularly game with felt the same way because our DA game just sort of died by unanimous decision once someone bought the Star Wars: Edge of The Empire materials. DA started out great, but we quickly lost interest. With some tweaks, I could see Edge of The Empire being able to handle a D&D style game pretty well.</p><p></p><p>At this point in time, the main two games played by the primary group are GURPS 4th Edition and Star Wars: Edge of The Empire. We've dabbled in Pathfinder and Dragon Age, but neither really stuck.</p><p></p><p>One thing that I've noticed, and it hit me as I was typing this, is that we seem to be moving away from the level and class model of D&D. We do still play some games which have classes and some games which have levels in a sense, but even those games work differently from D&D; in some cases, very differently.</p><p></p><p>edit: I've also noticed that many of the games we now play handle magic differently than D&D. While the group highly enjoys the flexibility and breadth of D&D magic, it's not often worth the problems it so easily introduces into a game of D&D. That's not meant to suggest that other games don't also have problems; they do, but -for the most part- haven't been as noticeable.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 6184331, member: 58416"] Dragon Age has fallen into kind of an odd area for me. While I did highly enjoy the game, there was -for me personally- just something missing from the experience. I feel like (again, for me personally) it's great as a game to dabble in, but I do not believe it could become the main game I play. At this point in time, I cannot really point to one thing in particular which explains that feeling. It's just how the game came across to me. Though, I suspect the other members of the group I regularly game with felt the same way because our DA game just sort of died by unanimous decision once someone bought the Star Wars: Edge of The Empire materials. DA started out great, but we quickly lost interest. With some tweaks, I could see Edge of The Empire being able to handle a D&D style game pretty well. At this point in time, the main two games played by the primary group are GURPS 4th Edition and Star Wars: Edge of The Empire. We've dabbled in Pathfinder and Dragon Age, but neither really stuck. One thing that I've noticed, and it hit me as I was typing this, is that we seem to be moving away from the level and class model of D&D. We do still play some games which have classes and some games which have levels in a sense, but even those games work differently from D&D; in some cases, very differently. edit: I've also noticed that many of the games we now play handle magic differently than D&D. While the group highly enjoys the flexibility and breadth of D&D magic, it's not often worth the problems it so easily introduces into a game of D&D. That's not meant to suggest that other games don't also have problems; they do, but -for the most part- haven't been as noticeable. [/QUOTE]
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D&D off-Ramps (from Rob Donaghue)
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