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<blockquote data-quote="N0Man" data-source="post: 5206369" data-attributes="member: 64066"><p>The problem is that your opinion here is just that. Just because it's not your preference, and not what you think D&D is like, doesn't mean that it's a universal truth.</p><p></p><p>I am someone who first saw D&D in the AD&D form, became a regular player during 2nd Ed, and was playing during the release of 3E. My sentiments are entirely the opposite of yours. I felt that 4E more closely resembled the spirit of earlier editions than 3E did, but with a little bit of streamlining and the introduction of more modern game design ideas.</p><p></p><p>I could also argue some of the other statements are not really in line with my experience or perceptions as well, but it's pointless. The things that bug you may not bother me, and the things I like, you may not care about.</p><p></p><p>Anyway, I have severe doubts about the success of bringing out a D&D game that resembled old school D&D. I think it would appeal to a niche market, and turn off far more.</p><p></p><p>In fact, I think stagnation (or regression) is the best way to kill off the franchise. Gaming ideas, designs, and tastes have changed a lot in the last 20 years.</p><p></p><p>I may not agree with every design decision, but in general, I think it was a good attempt to try to reinvigorate the game and draw in new players. I think that Encounters (the events that this article was basically a press release to get PR for) is an interesting idea also, even though it doesn't really appeal to me.</p></blockquote><p></p>
[QUOTE="N0Man, post: 5206369, member: 64066"] The problem is that your opinion here is just that. Just because it's not your preference, and not what you think D&D is like, doesn't mean that it's a universal truth. I am someone who first saw D&D in the AD&D form, became a regular player during 2nd Ed, and was playing during the release of 3E. My sentiments are entirely the opposite of yours. I felt that 4E more closely resembled the spirit of earlier editions than 3E did, but with a little bit of streamlining and the introduction of more modern game design ideas. I could also argue some of the other statements are not really in line with my experience or perceptions as well, but it's pointless. The things that bug you may not bother me, and the things I like, you may not care about. Anyway, I have severe doubts about the success of bringing out a D&D game that resembled old school D&D. I think it would appeal to a niche market, and turn off far more. In fact, I think stagnation (or regression) is the best way to kill off the franchise. Gaming ideas, designs, and tastes have changed a lot in the last 20 years. I may not agree with every design decision, but in general, I think it was a good attempt to try to reinvigorate the game and draw in new players. I think that Encounters (the events that this article was basically a press release to get PR for) is an interesting idea also, even though it doesn't really appeal to me. [/QUOTE]
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