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D&D One Changes to the Rogue...
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8795400" data-attributes="member: 6802951"><p>They aren't arguing the math, they are pointing out the reality of how most people play. Using Sentinel, or Haste and then holding your action and similar strategies are known by a lot of Rogue players, but actually utilising them is a thing mostly done by fairly heavy optimisers.</p><p>Yes, the proposed changes reduce the maximum theoretical DPS of the Rogue for that niche playstyle, but for the majority of players, the change to two-weapon fighting will be more impactful and <em>fun</em>.</p><p></p><p>In the same way, the changes to the Sharpshooter and GWM feats have reduced the max DPS of optimised Fighter builds. Overall, I see these as potentially good changes since reducing the discrepancy between edge-case outliers and general performance means that the overall class can be improved without the worry that the niche builds by the max-DPS optimisation community will break things.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8795400, member: 6802951"] They aren't arguing the math, they are pointing out the reality of how most people play. Using Sentinel, or Haste and then holding your action and similar strategies are known by a lot of Rogue players, but actually utilising them is a thing mostly done by fairly heavy optimisers. Yes, the proposed changes reduce the maximum theoretical DPS of the Rogue for that niche playstyle, but for the majority of players, the change to two-weapon fighting will be more impactful and [I]fun[/I]. In the same way, the changes to the Sharpshooter and GWM feats have reduced the max DPS of optimised Fighter builds. Overall, I see these as potentially good changes since reducing the discrepancy between edge-case outliers and general performance means that the overall class can be improved without the worry that the niche builds by the max-DPS optimisation community will break things. [/QUOTE]
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