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D&D One Changes to the Rogue...
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<blockquote data-quote="Pauln6" data-source="post: 8795415" data-attributes="member: 6777422"><p>My swashbuckler/tome warlock uses green flame blade and sneak attack combo and the damage she deals is respectable but in no way excessive or comparable to a single classed rogue or fighter (this is possibly due to being a low level rogue). Plus the danger of entering into melee (especially with multiple opponents for the secondary fire damage, since that negates swashbuckler unless one of your allies is also present) makes this an occasional, somewhat effective tactic. Similarly, while Booming Blade is more effective where you can retreat out of reach, the major drawback is the amount of noise it generates. </p><p></p><p>I think this is a fix that was probably only needed on paper in most cases and could have been better resolved by placing limits on cantrips obtained by feats used by high level rogues.</p></blockquote><p></p>
[QUOTE="Pauln6, post: 8795415, member: 6777422"] My swashbuckler/tome warlock uses green flame blade and sneak attack combo and the damage she deals is respectable but in no way excessive or comparable to a single classed rogue or fighter (this is possibly due to being a low level rogue). Plus the danger of entering into melee (especially with multiple opponents for the secondary fire damage, since that negates swashbuckler unless one of your allies is also present) makes this an occasional, somewhat effective tactic. Similarly, while Booming Blade is more effective where you can retreat out of reach, the major drawback is the amount of noise it generates. I think this is a fix that was probably only needed on paper in most cases and could have been better resolved by placing limits on cantrips obtained by feats used by high level rogues. [/QUOTE]
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