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D&D Online to gradually transfer from 3.5 to 4e
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<blockquote data-quote="Vocenoctum" data-source="post: 4430130" data-attributes="member: 2477"><p>Ah, okay, I see what you mean. I'm not sure how much you know of WoW, so I'll just expand a little bit.</p><p></p><p></p><p>WoW has some powers that are based on other things, in sort of a reactive manner. It wouldn't work for movement, but... well, I doubt anyone would care really?</p><p></p><p></p><p>Spell interupts are in WoW, there's other various reprisal attacks also.</p><p></p><p></p><p></p><p>Sure, as written they wouldn't work, but again... this stuff is just 4e, so I'm not sure how many people would care that it was gone. I'm sure they could work a "slide" mechanic into real time, though.</p><p></p><p></p><p>Yeah, gone most likely. I'm sure a lot of this stuff would have some method of working it in, though fans of the material might not appreciate it.</p><p></p><p></p><p>Depends on the action of course. There would be no rounds, just cooldowns. Casting time/ interuption in WoW is drawn out sometimes, but compared to the D&D "round" being a longer amount of time, it's not that different really.</p><p></p><p>A 2 seconds casting time can seem like forever. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>The problem would be that fan's would nitpick about every little thing that they change for the format, really. If they replicate every class and race except Warlord, someone out there would say they messed it up and it's not D&D. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I do think they could get it closer to 4e than you would at first consider, but some concessions are required in any format.</p></blockquote><p></p>
[QUOTE="Vocenoctum, post: 4430130, member: 2477"] Ah, okay, I see what you mean. I'm not sure how much you know of WoW, so I'll just expand a little bit. WoW has some powers that are based on other things, in sort of a reactive manner. It wouldn't work for movement, but... well, I doubt anyone would care really? Spell interupts are in WoW, there's other various reprisal attacks also. Sure, as written they wouldn't work, but again... this stuff is just 4e, so I'm not sure how many people would care that it was gone. I'm sure they could work a "slide" mechanic into real time, though. Yeah, gone most likely. I'm sure a lot of this stuff would have some method of working it in, though fans of the material might not appreciate it. Depends on the action of course. There would be no rounds, just cooldowns. Casting time/ interuption in WoW is drawn out sometimes, but compared to the D&D "round" being a longer amount of time, it's not that different really. A 2 seconds casting time can seem like forever. :) The problem would be that fan's would nitpick about every little thing that they change for the format, really. If they replicate every class and race except Warlord, someone out there would say they messed it up and it's not D&D. :) I do think they could get it closer to 4e than you would at first consider, but some concessions are required in any format. [/QUOTE]
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