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<blockquote data-quote="Wayside" data-source="post: 2251176" data-attributes="member: 8394"><p>This is what bothered me about WoW. With the Frozen Throne expansion for War3, Blizzard's World Editor became at least semi-useful, so I started modding and ended up with the most popular map on Battle.net for the first 6 months of FT. There were and are still too many limitations in War3 modding though, so despite pushing the envelope and creating a number of totally dynamic systems for it (mostly by exploiting errors in JASS, god bless Blizzard's incompetence), it became very boring and we stopped working on it. If WoW was moddable, like it should be, we could've taken it to the next level. Instead we'll probably end up going with the Unreal 3 engine, which is 50x better anyway (HL2 isn't bad either, and you can even get the custom version of Softimage to model for it for free, which is an amazing step on their part).</p><p></p><p>Hopefully some kind of moddability will come with a D&D MMO, even if it comes later, even if as a separate buy. NWN was a good start, but we need something with a totally transparent engine.</p><p></p><p></p><p>Yeah, strangely this is the only reason I'll even give it a shot. I'd still prefer that a level 1 can kill a level 50 if he's smart about it, but I'd like to at least see how this real-time combat works out.</p></blockquote><p></p>
[QUOTE="Wayside, post: 2251176, member: 8394"] This is what bothered me about WoW. With the Frozen Throne expansion for War3, Blizzard's World Editor became at least semi-useful, so I started modding and ended up with the most popular map on Battle.net for the first 6 months of FT. There were and are still too many limitations in War3 modding though, so despite pushing the envelope and creating a number of totally dynamic systems for it (mostly by exploiting errors in JASS, god bless Blizzard's incompetence), it became very boring and we stopped working on it. If WoW was moddable, like it should be, we could've taken it to the next level. Instead we'll probably end up going with the Unreal 3 engine, which is 50x better anyway (HL2 isn't bad either, and you can even get the custom version of Softimage to model for it for free, which is an amazing step on their part). Hopefully some kind of moddability will come with a D&D MMO, even if it comes later, even if as a separate buy. NWN was a good start, but we need something with a totally transparent engine. Yeah, strangely this is the only reason I'll even give it a shot. I'd still prefer that a level 1 can kill a level 50 if he's smart about it, but I'd like to at least see how this real-time combat works out. [/QUOTE]
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