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<blockquote data-quote="Macbeth" data-source="post: 1765166" data-attributes="member: 11259"><p>I have to agree with the general opinion so far: Gaming Group, with a D&D preference. As for the above ideas...</p><p></p><p>Feng Shui: Always wanted to play this, but I've never so much as seen the rules.</p><p></p><p>Spellslinger, Virtual: not really familiar with these, but that's no reason no to play.</p><p></p><p>Grimm: I'd like to play this, especially given that it's supposed to have a good low-power system.</p><p></p><p>d20 Future, d20 Modern: I'd be up for either of these, and I have expereince with d20 Modern. I'm looking to buy Future soon, so this sounds cool.</p><p></p><p>Call of Cthuhlu: I play this almost every time I'm back in Cruces. If we play it too, I may just have to finally buy the rulebook (I've been meaning to for a while).</p><p></p><p>Ravenloft: I actually own the setting book, and ran a couple of Ravenloft adventures. Another good idea.</p><p></p><p>Paranoia: I just saw the new Paranoia XP ruleset in Socorro's gaming shop (which I actaully decided to visit, even though it isn't usually very good), and it interested me enough that I read some reviews, and now I'm thinking of buying it. If we do plan a few sessions of Paranoia, I may pick it up.</p><p></p><p>Cyberpunk: Depends on the exact system, but sounds like fun.</p><p></p><p>And let me suggest some more things we could play (and I also wouldn't mind running a one shot sometime, if nobody objects. The below are all things I could run):</p><p></p><p>Spycraft - d20 Spy action, a great system.</p><p></p><p>GURPS (3e or 4e) - Any genre, though my top choices would be Discworld (from Terry Pratchett's books) or Reign of Steel (post-apoctalyptic robot horror, with a high body count).</p><p></p><p>Skull and Bones - d20 low magic pirates. I even have a plot in mind.</p><p></p><p>Mutants and Masterminds - Superheros. Possibly a low powered minadventure, or pretty much any other comics genre.</p><p></p><p>d20 Mecha - Big robot battles, with more of a grim-and-gritty feel then an anime feel.</p></blockquote><p></p>
[QUOTE="Macbeth, post: 1765166, member: 11259"] I have to agree with the general opinion so far: Gaming Group, with a D&D preference. As for the above ideas... Feng Shui: Always wanted to play this, but I've never so much as seen the rules. Spellslinger, Virtual: not really familiar with these, but that's no reason no to play. Grimm: I'd like to play this, especially given that it's supposed to have a good low-power system. d20 Future, d20 Modern: I'd be up for either of these, and I have expereince with d20 Modern. I'm looking to buy Future soon, so this sounds cool. Call of Cthuhlu: I play this almost every time I'm back in Cruces. If we play it too, I may just have to finally buy the rulebook (I've been meaning to for a while). Ravenloft: I actually own the setting book, and ran a couple of Ravenloft adventures. Another good idea. Paranoia: I just saw the new Paranoia XP ruleset in Socorro's gaming shop (which I actaully decided to visit, even though it isn't usually very good), and it interested me enough that I read some reviews, and now I'm thinking of buying it. If we do plan a few sessions of Paranoia, I may pick it up. Cyberpunk: Depends on the exact system, but sounds like fun. And let me suggest some more things we could play (and I also wouldn't mind running a one shot sometime, if nobody objects. The below are all things I could run): Spycraft - d20 Spy action, a great system. GURPS (3e or 4e) - Any genre, though my top choices would be Discworld (from Terry Pratchett's books) or Reign of Steel (post-apoctalyptic robot horror, with a high body count). Skull and Bones - d20 low magic pirates. I even have a plot in mind. Mutants and Masterminds - Superheros. Possibly a low powered minadventure, or pretty much any other comics genre. d20 Mecha - Big robot battles, with more of a grim-and-gritty feel then an anime feel. [/QUOTE]
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