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D&D Organized Play: From the RPGA to the D&D Adventurers League
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<blockquote data-quote="DerekSTheRed" data-source="post: 8941162" data-attributes="member: 55770"><p>I really liked the Living Grayhawk era of Organized Play. The most interesting part was dividing up specific countries in Grayhawk and mapping them to real world regions. The regionality gave the players ownership of the story. And since Grayhawk was basically a sandbox for players while all the official stories happened in Forgotten Realms, you didn't have to worry about some main story getting shoe horned in.</p><p></p><p>The quality of play however was inconsistent from region to region. I played in the Texas/Oklahoma region which was the Bandit Kingdoms in Grayhawk. The Band Kingdoms region and the IUZ meta-region I thought had an excellent mix of writing and players. I enjoyed going to conventions to be the first to play a module. The "results" of the adventures of the tables at the con affected the regional story line. You would see the same folks at conventions and reconnect with friends you made at these tables.</p><p></p><p>I wish that 4E didn't kill Living Greyhawk and WotC had found a way to keep it going in 4E. The Living Forgotten Realms just wasn't the same feeling even if you were (like me) more than happy to play 4E. Most of the friends I made playing Living Grayhawk moved on to Pathfinder and Living Arcanis. I ended up drifting away from Organized play to get married and have kids. I got back into AL with 5E and starting going to an FLGS regularly but it wasn't the same. </p><p></p><p>Once the pandemic shut everything down I haven't gone back to any store. This messes up the old ecosystem. It used to be I would go to a convention and play the modules. Then I would come back to a weekly game at an FLGS and run the same modules for those that couldn't make the local con. I would also play LG modules online so I could DM them on Saturday at a store. There used to be a rule that you couldn't play a module if you DM'd it. They sort of allowed ways around that now, but I do wonder how much Organized Play relies on in store gaming, versus convention gaming, versus online gaming.</p></blockquote><p></p>
[QUOTE="DerekSTheRed, post: 8941162, member: 55770"] I really liked the Living Grayhawk era of Organized Play. The most interesting part was dividing up specific countries in Grayhawk and mapping them to real world regions. The regionality gave the players ownership of the story. And since Grayhawk was basically a sandbox for players while all the official stories happened in Forgotten Realms, you didn't have to worry about some main story getting shoe horned in. The quality of play however was inconsistent from region to region. I played in the Texas/Oklahoma region which was the Bandit Kingdoms in Grayhawk. The Band Kingdoms region and the IUZ meta-region I thought had an excellent mix of writing and players. I enjoyed going to conventions to be the first to play a module. The "results" of the adventures of the tables at the con affected the regional story line. You would see the same folks at conventions and reconnect with friends you made at these tables. I wish that 4E didn't kill Living Greyhawk and WotC had found a way to keep it going in 4E. The Living Forgotten Realms just wasn't the same feeling even if you were (like me) more than happy to play 4E. Most of the friends I made playing Living Grayhawk moved on to Pathfinder and Living Arcanis. I ended up drifting away from Organized play to get married and have kids. I got back into AL with 5E and starting going to an FLGS regularly but it wasn't the same. Once the pandemic shut everything down I haven't gone back to any store. This messes up the old ecosystem. It used to be I would go to a convention and play the modules. Then I would come back to a weekly game at an FLGS and run the same modules for those that couldn't make the local con. I would also play LG modules online so I could DM them on Saturday at a store. There used to be a rule that you couldn't play a module if you DM'd it. They sort of allowed ways around that now, but I do wonder how much Organized Play relies on in store gaming, versus convention gaming, versus online gaming. [/QUOTE]
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