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<blockquote data-quote="mightybrain" data-source="post: 6740146" data-attributes="member: 6802672"><p>The second session is up now and in many ways it's a re-run of the first. The volume is better but still a problem with the players frequently inaudible during play while being obnoxiously loud when joking between turns. It's easily fixable but it doesn't make it impossible to watch. Just difficult.</p><p></p><p></p><p>But I'm beginning to think that the gameplay problems are due mostly lack of DM ability. He actually causes one player (not her character) to experience learned helplessness during the game. This is a psychological condition you shouldn't expect to see outside of an actual prison environment. He also spends a good portion of his time playing with his own cast of NPC characters after effectively TPK-ing the PCs.</p><p></p><p>Once again the players end their session in much the same position as they started it. Only this time with one less NPC.</p><p></p><p>Trevor Kidd has to correct him on his interpretation of darkvision. He does concede that "if that's how darkvision works in your game that's fine," but it should probably have been brought up earlier if that was the case. I have to feel for Trevor as brand manager watching this DM make such a pig's ear of the module. </p><p></p><p>I feel like an intervention is needed. Preferably before the next session.</p><p></p><p>Based on these videos I would steer clear of this module, but my instincts tell me the problems aren't with the module itself.</p></blockquote><p></p>
[QUOTE="mightybrain, post: 6740146, member: 6802672"] The second session is up now and in many ways it's a re-run of the first. The volume is better but still a problem with the players frequently inaudible during play while being obnoxiously loud when joking between turns. It's easily fixable but it doesn't make it impossible to watch. Just difficult. But I'm beginning to think that the gameplay problems are due mostly lack of DM ability. He actually causes one player (not her character) to experience learned helplessness during the game. This is a psychological condition you shouldn't expect to see outside of an actual prison environment. He also spends a good portion of his time playing with his own cast of NPC characters after effectively TPK-ing the PCs. Once again the players end their session in much the same position as they started it. Only this time with one less NPC. Trevor Kidd has to correct him on his interpretation of darkvision. He does concede that "if that's how darkvision works in your game that's fine," but it should probably have been brought up earlier if that was the case. I have to feel for Trevor as brand manager watching this DM make such a pig's ear of the module. I feel like an intervention is needed. Preferably before the next session. Based on these videos I would steer clear of this module, but my instincts tell me the problems aren't with the module itself. [/QUOTE]
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