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D&D Party Fanboys and Girls are Great. (DM Advice)
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<blockquote data-quote="Steampunkette" data-source="post: 8416124" data-attributes="member: 6796468"><p>So I read this piece of advice on Tumblr at some point in recent memory and I wanted to share the gist of it with all of you as potentially powerful advice:</p><p></p><p>Rescued Character becomes a Fan. Inspired by your party, they become an adventurer.</p><p></p><p>So you've got a party who save a small village from some rampaging beastie. In particular they save one or two impressionable youths who get wide eyed with wonder at the impressive (if small scale) heroics of the people who just saved them and their home. The heroes leave, and those youths are looking to gear up and find their own adventures in the world.</p><p></p><p>4-5 sessions later, when the party is at some Tavern where the Bard is recounting their escapades, one or more younger adventurers shows up asking after the party. Turns out the youths made good, and became adventurers. And are just leaving to go on their own first or next adventure. They play a tiny bit of catch-up and head out, wishing the heroes good luck and thanking them, again, for saving the village.</p><p></p><p>4-5 sessions later, there they are, again. Listening to stories about their favorite heroes from other bards in the area. They've got stories of their own to share, but are mostly interested in hearing about the party's exploits. Eventually someone gives someone a Sending Stone, or other long-distance communication comes into play so the kids can be friends to the party.</p><p></p><p>A few sessions later, someone loses their character in a tragic d20 accident (Nat 1 Syndrome). The fanboy shows up to the funeral (If there is one) and says a few words, showing the character's impact on the world. And that's when it happens...</p><p></p><p>The player who just lost their character takes up the character sheet of the Fanboy/girl and now they've got a character that the party already knows, who already knows a lot of what's been happening with the party, and is an established adventurer who can slide into the group without hesitation.</p><p></p><p>No need for an utterly random new character to join the party and go from absolute stranger to trusted confidante overnight.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8416124, member: 6796468"] So I read this piece of advice on Tumblr at some point in recent memory and I wanted to share the gist of it with all of you as potentially powerful advice: Rescued Character becomes a Fan. Inspired by your party, they become an adventurer. So you've got a party who save a small village from some rampaging beastie. In particular they save one or two impressionable youths who get wide eyed with wonder at the impressive (if small scale) heroics of the people who just saved them and their home. The heroes leave, and those youths are looking to gear up and find their own adventures in the world. 4-5 sessions later, when the party is at some Tavern where the Bard is recounting their escapades, one or more younger adventurers shows up asking after the party. Turns out the youths made good, and became adventurers. And are just leaving to go on their own first or next adventure. They play a tiny bit of catch-up and head out, wishing the heroes good luck and thanking them, again, for saving the village. 4-5 sessions later, there they are, again. Listening to stories about their favorite heroes from other bards in the area. They've got stories of their own to share, but are mostly interested in hearing about the party's exploits. Eventually someone gives someone a Sending Stone, or other long-distance communication comes into play so the kids can be friends to the party. A few sessions later, someone loses their character in a tragic d20 accident (Nat 1 Syndrome). The fanboy shows up to the funeral (If there is one) and says a few words, showing the character's impact on the world. And that's when it happens... The player who just lost their character takes up the character sheet of the Fanboy/girl and now they've got a character that the party already knows, who already knows a lot of what's been happening with the party, and is an established adventurer who can slide into the group without hesitation. No need for an utterly random new character to join the party and go from absolute stranger to trusted confidante overnight. [/QUOTE]
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