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<blockquote data-quote="LuisCarlos17f" data-source="post: 8672686" data-attributes="member: 6802378"><p>Not the TTRPG, not even World of Darkness or Kult: Divinity Lost, but other zones of the entertaiment industry, and highest spheres. <span style="font-size: 12px">I am not talking about conspirancy theories being true or false but people believe these and causing serious troubles. Let's say we are going to see more news about "rotten apples" in Hollywood and other places. </span></p><p></p><p> D&D is not only the board game, but also the fandom writing his own homebred worlds and fanfiction. And using a known franchise for your own retelling version is a powerful hook to attract internaut readers.</p><p></p><p>I can't talk about the potential of the virtual tabletops, but some times the next step will be a multiplayer online asymetric (dungeon crawler) game where one of the players is the DM and the other are the adventurers, something close to Resident Evil: Project Resistance, or the canceled Bioware's "Shadow Realms" or CG Games' "Breach". </p><p></p><p>[MEDIA=youtube]ASax53Pk6Mg:95[/MEDIA]</p><p></p><p>If Epic Games could launch a "virtual tabletop" for Fortnite, can you imagine the potential market?</p><p></p><p>* Is possible a future satiation of D&D? Maybe, but here the answer could be to replace Forgotten Realms with other lines as Dark Sun, Ravenloft, Kara-Tur, Kamigawa: Neon Dinasty or Gamma World. </p><p></p><p>* I guess the boom of D&D is because there are more people discovering D&D can be a fabulous tool for their own creativity, and then the hobby should be for the rest of the life. Hasbro only should to worry if D&D started to be replaced with a product by the rival companies, but I doubt. Even if Paizo published the best crunch for Pathfinder 2 the fandom would keep loving the D&D franchises. </p><p></p><p>And here the metaplot is a double edged sword, because too many mistakes by the writters could cause a "jump the shark" effect.</p><p></p><p>D&D is too easy to be parodied, but here in this case may be an advantage, because the players are the first ones who enjoy laughing at themself and the ridiculous anecdotes what happen in their games. And it is a very soft humor, with low risk of accidental offenses.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8672686, member: 6802378"] Not the TTRPG, not even World of Darkness or Kult: Divinity Lost, but other zones of the entertaiment industry, and highest spheres. [SIZE=3]I am not talking about conspirancy theories being true or false but people believe these and causing serious troubles. Let's say we are going to see more news about "rotten apples" in Hollywood and other places. [/SIZE] D&D is not only the board game, but also the fandom writing his own homebred worlds and fanfiction. And using a known franchise for your own retelling version is a powerful hook to attract internaut readers. I can't talk about the potential of the virtual tabletops, but some times the next step will be a multiplayer online asymetric (dungeon crawler) game where one of the players is the DM and the other are the adventurers, something close to Resident Evil: Project Resistance, or the canceled Bioware's "Shadow Realms" or CG Games' "Breach". [MEDIA=youtube]ASax53Pk6Mg:95[/MEDIA] If Epic Games could launch a "virtual tabletop" for Fortnite, can you imagine the potential market? * Is possible a future satiation of D&D? Maybe, but here the answer could be to replace Forgotten Realms with other lines as Dark Sun, Ravenloft, Kara-Tur, Kamigawa: Neon Dinasty or Gamma World. * I guess the boom of D&D is because there are more people discovering D&D can be a fabulous tool for their own creativity, and then the hobby should be for the rest of the life. Hasbro only should to worry if D&D started to be replaced with a product by the rival companies, but I doubt. Even if Paizo published the best crunch for Pathfinder 2 the fandom would keep loving the D&D franchises. And here the metaplot is a double edged sword, because too many mistakes by the writters could cause a "jump the shark" effect. D&D is too easy to be parodied, but here in this case may be an advantage, because the players are the first ones who enjoy laughing at themself and the ridiculous anecdotes what happen in their games. And it is a very soft humor, with low risk of accidental offenses. [/QUOTE]
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