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D&d pc roles: From past to present to future
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<blockquote data-quote="Lanefan" data-source="post: 5315438" data-attributes="member: 29398"><p>Ignoring what 3e's 15 million prestige classes brought to the table, the roles a party needs to somehow fill haven't changed much:</p><p></p><p><strong>The tank.</strong> You can never have too many of these heavily-armoured damage-absorbing front line bashers who can also take the fight to the enemy when needed.</p><p></p><p><strong>The scout:</strong> Often overlooked but always useful, a scout can tell you what lies ahead before you get there and can often get into (and out of) places others cannot. One in a party is usually enough.</p><p></p><p><strong>The artillery:</strong> Anyone who mostly deals with threats at a distance via spell, missile or device. Again, something you can never have too many of.</p><p></p><p><strong>The support:</strong> These guys patch you up when you're done fighting and-or exploring, see to the information gathering and divination, buff you up before and during battles, and so on. Many parties tend to think one of these is enough. They are wrong.</p><p></p><p>The rest: Those who can't figure out which of the above roles they fill and so instead try to fill either none of them or as many of them as they can. Many parties can do without these unless all the other roles are well covered.</p><p></p><p>So, who fills these roles?</p><p></p><p>Tank: Fighter (all editions), Cavalier (1e), Paladin (1-2-3e), Knight (3e), etc. The Barbarian (1-3e) also fits here, just without the armour.</p><p></p><p>Scout: Thief (1-2e), Rogue (3-4e), Ranger (all editions)</p><p></p><p>Artillery: Magic-User and subclasses (1-2e), Wizard and subclasses (3-4e), any character built primarily as an archer (all editions)</p><p></p><p>Support: Cleric (all editions), Druid (all editions), Bard (3e)</p><p></p><p>Rest: Monk (all editions), most wacko multi-class combinations (all editions)</p><p></p><p>I'm not sure where a few classes specific to 4e fit in. Warlord, for example - the class name suggests tank but everything I've heard/read seems to want to make it either support or artillery; so it might best be put in "the rest".</p><p></p><p>Also, sometimes classes primarily seen as one role might have specific characters who better perform another - a good example is the "heavy Ranger" who gives up on stealth in favour of joining the front line.</p><p></p><p>Lan-"single-class and proud of it"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5315438, member: 29398"] Ignoring what 3e's 15 million prestige classes brought to the table, the roles a party needs to somehow fill haven't changed much: [B]The tank.[/B] You can never have too many of these heavily-armoured damage-absorbing front line bashers who can also take the fight to the enemy when needed. [B]The scout:[/B] Often overlooked but always useful, a scout can tell you what lies ahead before you get there and can often get into (and out of) places others cannot. One in a party is usually enough. [B]The artillery:[/B] Anyone who mostly deals with threats at a distance via spell, missile or device. Again, something you can never have too many of. [B]The support:[/B] These guys patch you up when you're done fighting and-or exploring, see to the information gathering and divination, buff you up before and during battles, and so on. Many parties tend to think one of these is enough. They are wrong. The rest: Those who can't figure out which of the above roles they fill and so instead try to fill either none of them or as many of them as they can. Many parties can do without these unless all the other roles are well covered. So, who fills these roles? Tank: Fighter (all editions), Cavalier (1e), Paladin (1-2-3e), Knight (3e), etc. The Barbarian (1-3e) also fits here, just without the armour. Scout: Thief (1-2e), Rogue (3-4e), Ranger (all editions) Artillery: Magic-User and subclasses (1-2e), Wizard and subclasses (3-4e), any character built primarily as an archer (all editions) Support: Cleric (all editions), Druid (all editions), Bard (3e) Rest: Monk (all editions), most wacko multi-class combinations (all editions) I'm not sure where a few classes specific to 4e fit in. Warlord, for example - the class name suggests tank but everything I've heard/read seems to want to make it either support or artillery; so it might best be put in "the rest". Also, sometimes classes primarily seen as one role might have specific characters who better perform another - a good example is the "heavy Ranger" who gives up on stealth in favour of joining the front line. Lan-"single-class and proud of it"-efan [/QUOTE]
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