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D&d pc roles: From past to present to future
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<blockquote data-quote="Lanefan" data-source="post: 5316551" data-attributes="member: 29398"><p>When I think of "tank", though, I'm thinking of something that can take damage *and* give it out. Like a tank. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p>Very true at low levels. I find that as levels get higher, Clerics stand farther back in the ranks.</p><p>I'm still not sure what a "striker" is supposed to be. Am I right in guessing it's someone who gives out lots of damage but can't (or doesn't) absorb much?</p><p>If you used 1e specialization rules from UA there was - or could be - loads of difference. A bow-spec'ed high-Dex. light-armour Fighter could artillerize with the best of 'em.</p><p>Very true, and the roles in general were more blurred; which in and of itself isn't really a bad thing.</p><p>Our average party size is around 8-10. I find a nice side effect is there's lots more chance for character interaction, with so many different personalities involved, than in a small 4-5 character group.</p><p></p><p>When putting together a party, you'd also tend to fill a "role" with more than one character - the tank would be a front line made up of several characters; the artillery might be a couple of wizards and an archer; the support might be a Cleric and a Druid; and so forth. And, there'd still often be room for an oddball...a Monk, or Bard, or Assassin; whatever.</p><p>Not true directly as written, but I think the same vague ideas have always kind of been there. The biggest difference I can see - assuming I'm interpreting things correctly - is 4e took what used to be a scout role, gave it damage output, and called it striker.</p><p></p><p>Lan-"unbalanced"-efan</p></blockquote><p></p>
[QUOTE="Lanefan, post: 5316551, member: 29398"] When I think of "tank", though, I'm thinking of something that can take damage *and* give it out. Like a tank. :) Very true at low levels. I find that as levels get higher, Clerics stand farther back in the ranks. I'm still not sure what a "striker" is supposed to be. Am I right in guessing it's someone who gives out lots of damage but can't (or doesn't) absorb much? If you used 1e specialization rules from UA there was - or could be - loads of difference. A bow-spec'ed high-Dex. light-armour Fighter could artillerize with the best of 'em. Very true, and the roles in general were more blurred; which in and of itself isn't really a bad thing. Our average party size is around 8-10. I find a nice side effect is there's lots more chance for character interaction, with so many different personalities involved, than in a small 4-5 character group. When putting together a party, you'd also tend to fill a "role" with more than one character - the tank would be a front line made up of several characters; the artillery might be a couple of wizards and an archer; the support might be a Cleric and a Druid; and so forth. And, there'd still often be room for an oddball...a Monk, or Bard, or Assassin; whatever. Not true directly as written, but I think the same vague ideas have always kind of been there. The biggest difference I can see - assuming I'm interpreting things correctly - is 4e took what used to be a scout role, gave it damage output, and called it striker. Lan-"unbalanced"-efan [/QUOTE]
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