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<blockquote data-quote="ZeshinX" data-source="post: 8041058" data-attributes="member: 6793656"><p>I detest point buy and never use it, nor allow it in (D&D) games I run, so certainly eliminates universal acceptance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>I prefer the general randomness of rolled stats. Oh sure, I'll let players fudge a roll here and there to better support the character idea they want to play ("Huh?...sorry I didn't see you roll, so please roll again"), so it's a wee bit less random. I just find it more fun to roll some dice, and so do my players. I have other reasons for despising point buy, but that's the main one.</p><p></p><p>As to the OP's point though, I find the simplest way to go about it would be to offer a flat +3 point pool to any character race and allow them to decide how it's divided with a max of +2 to any single stat. So that allows for a +2 and +1 split, or +1 to any three ability scores.</p></blockquote><p></p>
[QUOTE="ZeshinX, post: 8041058, member: 6793656"] I detest point buy and never use it, nor allow it in (D&D) games I run, so certainly eliminates universal acceptance. ;) I prefer the general randomness of rolled stats. Oh sure, I'll let players fudge a roll here and there to better support the character idea they want to play ("Huh?...sorry I didn't see you roll, so please roll again"), so it's a wee bit less random. I just find it more fun to roll some dice, and so do my players. I have other reasons for despising point buy, but that's the main one. As to the OP's point though, I find the simplest way to go about it would be to offer a flat +3 point pool to any character race and allow them to decide how it's divided with a max of +2 to any single stat. So that allows for a +2 and +1 split, or +1 to any three ability scores. [/QUOTE]
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