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<blockquote data-quote="Shiroiken" data-source="post: 8041219" data-attributes="member: 6775477"><p>I've never understood the mentality that if you don't have a bonus to towards your primary ability score that you can't play that race/class combination. I've played with a 15 in my primary ability score until level 4 on a couple of occasions, because the other racial benefits outweighed the ability modifiers. For example, I had a melee based Dwarf Dragon Sorcerer, because it gave me medium armor proficiency and battleax/warhammer proficiency. Yes, you do need at have a +3 modifier by level 5 to stay effective, but the loss during levels 1-3 is insignificant, as the roll of the die matters far more than your modifiers will.</p><p></p><p>As for the OP, the idea of have classes give ability score boosts was in the playtest. I personally feel it was one of (if not the) biggest misses for 5E. With this option, a lot of characters using standard array could get that beloved 16 to start, regardless of their race. I think that spellcasters would have been easy, using the spellcasting modifier as the bonus. Others probably need a choice between two since there are various builds one could use. A simple change to use this would be to reduce the +2 bonus from the race to only +1, but the races that don't get a +2 then become problematic (humans and tritions, but possibly others).</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8041219, member: 6775477"] I've never understood the mentality that if you don't have a bonus to towards your primary ability score that you can't play that race/class combination. I've played with a 15 in my primary ability score until level 4 on a couple of occasions, because the other racial benefits outweighed the ability modifiers. For example, I had a melee based Dwarf Dragon Sorcerer, because it gave me medium armor proficiency and battleax/warhammer proficiency. Yes, you do need at have a +3 modifier by level 5 to stay effective, but the loss during levels 1-3 is insignificant, as the roll of the die matters far more than your modifiers will. As for the OP, the idea of have classes give ability score boosts was in the playtest. I personally feel it was one of (if not the) biggest misses for 5E. With this option, a lot of characters using standard array could get that beloved 16 to start, regardless of their race. I think that spellcasters would have been easy, using the spellcasting modifier as the bonus. Others probably need a choice between two since there are various builds one could use. A simple change to use this would be to reduce the +2 bonus from the race to only +1, but the races that don't get a +2 then become problematic (humans and tritions, but possibly others). [/QUOTE]
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