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<blockquote data-quote="Dire Bare" data-source="post: 8041288" data-attributes="member: 18182"><p>Tying ability bonuses to race OR culture is problematic. Both mental abilities and physical abilities, all six of them. IRL, racist stereotypes apply proficiency and/or deficiency in both physical and mental attributes, and keeping this trope in D&D furthers the problematic systemic racism in our society.</p><p></p><p>So, what to do? You guys should check out a few products on the DM's Guild and DriveThruRPG.com. First, <a href="https://www.dmsguild.com/product/287638/Grazilaxxs-Guide-to-Ancestry?term=graz" target="_blank"><em>Grazilaxx's Guide to Ancestry</em></a>. Graz's isn't my favorite reimagining of race in D&D, but it does give lots of ideas of what to do with those pesky racial ability bonuses. Graz's gives detailed and concrete options including: 1) shifting bonuses to class, 2) shifting bonuses to background, and 3) simply adding more points to the point-buy option. One option not in the book that I like . . . shifting bonuses away from race to culture, but making them suggestions rather than pre-determined. For example, if you choose the elf <em>race/ancestry</em> and the high elf <em>culture</em>, your suggested ability bonuses are +2 Dex and +1 Intelligence . . . but you can put your +2 and +1 anywhere you like, or even put a +1 on three ability scores.</p><p></p><p>One thing I think needs changing with race in D&D, in addition to decoupling ability bonuses, is making a distinction between <em>inherited traits</em> (genetically and/or magically) and <em>learned traits</em> (cultural, social, familial). Grazilaxx's Guide doesn't, IMO, do a very good job of this, but Arcanist Press's book <a href="https://www.drivethrurpg.com/product/314622/Ancestry--Culture-An-Alternative-to-Race-in-5e?src=hottest" target="_blank"><em>Ancestry & Culture</em></a> (and it's two expansions) do a great job, and the book is killing it on DTRPG right now.</p><p></p><p>I don't play Pathfinder, but I've been very curious about how Paizo treats race in the new edition of the game. I didn't quite grok it when reading through the new <em>Core Rulebook</em>, but I've recently picked up the <em>Lost Omens Character Guide</em> (through a current <a href="https://www.humblebundle.com/books/pathfinder-second-edition-paizo-inc-books?hmb_source=navbar&hmb_medium=product_tile&hmb_campaign=tile_index_1" target="_blank">Humble Bundle offer</a>) and I'm liking what they are doing. Pathfinder 2E, like other books including <em>Ancestry & Culture</em>, replaces <em>race</em> with <em>ancestry</em>. <em>Subrace</em> is replaced with <em>heritage</em> . . . . but <em>heritage</em> in PF2 doesn't relate to <em>culture</em> or <em>subcultures</em>, just different traits (<em>learned</em> or <em>inherited</em>) that ANY member of the <em>ancestry</em> could have. The words <em>ancestry</em> and <em>heritage</em> don't really have distinct meanings, which is what initially confused me, and PF2 uses <em>heritage</em> as a subset of <em>ancestry</em>. For example, any Elf, regardless of the <em>culture</em> or <em>ethnicity</em> they were raised with, can take the <em>Ancient Elf</em> or <em>Desert Elf</em> heritage. In contrast, <em>Ancestry & Culture</em> replaces <em>subrace</em> with, well, <em>culture</em>. Elf is an <em>ancestry</em>, High Elf is a <em>culture</em>. While I really like the system in <em>Ancestry & Culture</em>, I'm also really liking how Pathfinder 2E treats <em>culture/ethnicity</em> . . . in PF2 culture/ethnicity HAS NO MECHANICAL IMPACT AT ALL!!! <em>Ethnicities</em> for each <em>ancestry/race</em> are described, and often have suggested <em>heritages</em>, but have no pre-determined traits at all. I like that.</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 8041288, member: 18182"] Tying ability bonuses to race OR culture is problematic. Both mental abilities and physical abilities, all six of them. IRL, racist stereotypes apply proficiency and/or deficiency in both physical and mental attributes, and keeping this trope in D&D furthers the problematic systemic racism in our society. So, what to do? You guys should check out a few products on the DM's Guild and DriveThruRPG.com. First, [URL='https://www.dmsguild.com/product/287638/Grazilaxxs-Guide-to-Ancestry?term=graz'][I]Grazilaxx's Guide to Ancestry[/I][/URL]. Graz's isn't my favorite reimagining of race in D&D, but it does give lots of ideas of what to do with those pesky racial ability bonuses. Graz's gives detailed and concrete options including: 1) shifting bonuses to class, 2) shifting bonuses to background, and 3) simply adding more points to the point-buy option. One option not in the book that I like . . . shifting bonuses away from race to culture, but making them suggestions rather than pre-determined. For example, if you choose the elf [I]race/ancestry[/I] and the high elf [I]culture[/I], your suggested ability bonuses are +2 Dex and +1 Intelligence . . . but you can put your +2 and +1 anywhere you like, or even put a +1 on three ability scores. One thing I think needs changing with race in D&D, in addition to decoupling ability bonuses, is making a distinction between [I]inherited traits[/I] (genetically and/or magically) and [I]learned traits[/I] (cultural, social, familial). Grazilaxx's Guide doesn't, IMO, do a very good job of this, but Arcanist Press's book [URL='https://www.drivethrurpg.com/product/314622/Ancestry--Culture-An-Alternative-to-Race-in-5e?src=hottest'][I]Ancestry & Culture[/I][/URL] (and it's two expansions) do a great job, and the book is killing it on DTRPG right now. I don't play Pathfinder, but I've been very curious about how Paizo treats race in the new edition of the game. I didn't quite grok it when reading through the new [I]Core Rulebook[/I], but I've recently picked up the [I]Lost Omens Character Guide[/I] (through a current [URL='https://www.humblebundle.com/books/pathfinder-second-edition-paizo-inc-books?hmb_source=navbar&hmb_medium=product_tile&hmb_campaign=tile_index_1']Humble Bundle offer[/URL]) and I'm liking what they are doing. Pathfinder 2E, like other books including [I]Ancestry & Culture[/I], replaces [I]race[/I] with [I]ancestry[/I]. [I]Subrace[/I] is replaced with [I]heritage[/I] . . . . but [I]heritage[/I] in PF2 doesn't relate to [I]culture[/I] or [I]subcultures[/I], just different traits ([I]learned[/I] or [I]inherited[/I]) that ANY member of the [I]ancestry[/I] could have. The words [I]ancestry[/I] and [I]heritage[/I] don't really have distinct meanings, which is what initially confused me, and PF2 uses [I]heritage[/I] as a subset of [I]ancestry[/I]. For example, any Elf, regardless of the [I]culture[/I] or [I]ethnicity[/I] they were raised with, can take the [I]Ancient Elf[/I] or [I]Desert Elf[/I] heritage. In contrast, [I]Ancestry & Culture[/I] replaces [I]subrace[/I] with, well, [I]culture[/I]. Elf is an [I]ancestry[/I], High Elf is a [I]culture[/I]. While I really like the system in [I]Ancestry & Culture[/I], I'm also really liking how Pathfinder 2E treats [I]culture/ethnicity[/I] . . . in PF2 culture/ethnicity HAS NO MECHANICAL IMPACT AT ALL!!! [I]Ethnicities[/I] for each [I]ancestry/race[/I] are described, and often have suggested [I]heritages[/I], but have no pre-determined traits at all. I like that. [/QUOTE]
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