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<blockquote data-quote="MostlyHarmless42" data-source="post: 8041445" data-attributes="member: 6845520"><p>I think you and I must have read a different game then, because last I checked each "race" still had preexisting bonuses and penalties associated with each ancestry, heritage, and background choices. Yes, they let you typically pick between two options and gave each person a floating bonus or two, but still largely had the same issue that's been brought up in this thread: implications that different cultures had differences in physical or cognitive abilities. Additionally certain ancestry choices largely matter in terms of leveling characters up as certain options are locked to them and not all are equal even remotely. I don't fault things entirely from a balance perspective, but were I seeking to criticize the game from a cultural equality lense it could be misconstrued still. Additionally, their default way of ability generation would royally anger any in this thread who are strong proponents of rolling for stats. I strongly disagree with them and have similar negative opinions of rolling to the poster a bit back who felt that way towards point buy, but they are not inherently wrong for feeling this way.</p><p></p><p>I still maintain the best thing to do, as I have in most of the ten(?)+ now threads on the same topic is to completely detach ability scores from races/ethnicities/whatever you want to call them. Give each play four +1 bonuses they can assign to whatever score they wish and set a cap of 18 in any stat at level 1. If feats are allowed, let them trade two of these bonuses for a feat. Keep any ancestry/racial bonuses to passives like fey ancestry and darkvision, or racial magic, and give any proficiencies to culture or background. </p><p></p><p>Want to be a human raised by elves? Take elven weapon training and whatever the human ancestry package gets (maybe a skill proficiency or tool or language so humans can actually be as "diverse" and "different" from one another as the damned book actually says they are? Or a feat?)</p><p></p><p>Want to be a dwarf raised by wolves? Take the dwarf kit (poison resistance and darkvision) and I don't know animal handling and keen senses?</p><p></p><p>Want to be a dex fighter/barbarian/paladin, strength rogue/ranger, or basically any hybrid class that would be hard to quantify which is the "best stat" for? Good news! We didn't make the boneheaded move of tying ability increases to class! Aren't you glad?</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8041445, member: 6845520"] I think you and I must have read a different game then, because last I checked each "race" still had preexisting bonuses and penalties associated with each ancestry, heritage, and background choices. Yes, they let you typically pick between two options and gave each person a floating bonus or two, but still largely had the same issue that's been brought up in this thread: implications that different cultures had differences in physical or cognitive abilities. Additionally certain ancestry choices largely matter in terms of leveling characters up as certain options are locked to them and not all are equal even remotely. I don't fault things entirely from a balance perspective, but were I seeking to criticize the game from a cultural equality lense it could be misconstrued still. Additionally, their default way of ability generation would royally anger any in this thread who are strong proponents of rolling for stats. I strongly disagree with them and have similar negative opinions of rolling to the poster a bit back who felt that way towards point buy, but they are not inherently wrong for feeling this way. I still maintain the best thing to do, as I have in most of the ten(?)+ now threads on the same topic is to completely detach ability scores from races/ethnicities/whatever you want to call them. Give each play four +1 bonuses they can assign to whatever score they wish and set a cap of 18 in any stat at level 1. If feats are allowed, let them trade two of these bonuses for a feat. Keep any ancestry/racial bonuses to passives like fey ancestry and darkvision, or racial magic, and give any proficiencies to culture or background. Want to be a human raised by elves? Take elven weapon training and whatever the human ancestry package gets (maybe a skill proficiency or tool or language so humans can actually be as "diverse" and "different" from one another as the damned book actually says they are? Or a feat?) Want to be a dwarf raised by wolves? Take the dwarf kit (poison resistance and darkvision) and I don't know animal handling and keen senses? Want to be a dex fighter/barbarian/paladin, strength rogue/ranger, or basically any hybrid class that would be hard to quantify which is the "best stat" for? Good news! We didn't make the boneheaded move of tying ability increases to class! Aren't you glad? [/QUOTE]
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