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*Dungeons & Dragons
D&D Player's Handbook 2024: The Official Advance Review
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<blockquote data-quote="Sword of Spirit" data-source="post: 9429356" data-attributes="member: 6677017"><p>That's sad. I'm not going to be adopting these rules, but I was hoping the MM might give me some inspiration on how to increase the power of the monsters in the 2014 MM. </p><p></p><p>The reason that would be good is that they started giving monsters higher CR in later books. I don't just mean printing monsters that should be higher CR--I mean making monsters that would have been lower CR if they had come out in the MM instead be higher CR.</p><p></p><p>For example, the Mezzoloth in the MM is CR 5, and the Dhergoloth in the Mordenkainen's (take your pick) is CR 7--despite the fact that the Mezzoloth is supposed to be stronger and higher in the hierarchy than the Dhergoloth.</p><p></p><p>Or for a through the roof extreme example, the Korred in VGtM is CR 7. And these things live in tribes on the Material Plane! If they made a MM Korred it would have been somewhere between CR 1-3 depending on how they wanted to interpret it.</p><p></p><p>So the artificial inflation of CR in later books has left many of the creatures in the MM too relatively weak compared to other D&D monsters. To balance right, ogres should probably be pumped to CR 4, Trolls to at least 6, etc.</p><p></p><p>I don't really care which system is used, the original MM one where half the creatures are CR 1/2 or less, or the later books where they just made stuff stronger, but I would really like consistency between the books. Without it, most the most iconic D&D monsters (ie, the ones that made it into the MM) are relatively weaker than the less well-known monsters that came out in later books, and that's just a janky publishing result that messes with lore in a way that bothers me.</p></blockquote><p></p>
[QUOTE="Sword of Spirit, post: 9429356, member: 6677017"] That's sad. I'm not going to be adopting these rules, but I was hoping the MM might give me some inspiration on how to increase the power of the monsters in the 2014 MM. The reason that would be good is that they started giving monsters higher CR in later books. I don't just mean printing monsters that should be higher CR--I mean making monsters that would have been lower CR if they had come out in the MM instead be higher CR. For example, the Mezzoloth in the MM is CR 5, and the Dhergoloth in the Mordenkainen's (take your pick) is CR 7--despite the fact that the Mezzoloth is supposed to be stronger and higher in the hierarchy than the Dhergoloth. Or for a through the roof extreme example, the Korred in VGtM is CR 7. And these things live in tribes on the Material Plane! If they made a MM Korred it would have been somewhere between CR 1-3 depending on how they wanted to interpret it. So the artificial inflation of CR in later books has left many of the creatures in the MM too relatively weak compared to other D&D monsters. To balance right, ogres should probably be pumped to CR 4, Trolls to at least 6, etc. I don't really care which system is used, the original MM one where half the creatures are CR 1/2 or less, or the later books where they just made stuff stronger, but I would really like consistency between the books. Without it, most the most iconic D&D monsters (ie, the ones that made it into the MM) are relatively weaker than the less well-known monsters that came out in later books, and that's just a janky publishing result that messes with lore in a way that bothers me. [/QUOTE]
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